ARK: Survival Evolved

ARK: Survival Evolved

Refrigerated Feed Trough V2.4
 This topic has been pinned, so it's probably important
Bolisaris  [developer] 24 Feb, 2018 @ 4:25am
Tutorial on hiding engrams and changing crafting costs
The following lines of code are examples only and will eliminate the need for electronics to craft the item. All lines of code below will need to go into you Game.ini file that you can find in your game directory folder, something like...

C:\Program Files\ARK\ShooterGame\Saved\Config\WindowsNoEditor (or where-ever you installed the game the important part of the address is ShooterGame\Saved\Config\WindowsNoEditor.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_R_FeedingTrough_NewDefault_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=200.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)))

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_R_FeedingTrough_NewMedium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=200.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)))

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_R_FeedingTrough_High_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=200.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)))

The lines above will change the crafting costs to...

200 x Metal Ingots
100 x Cement Paste

Change these to suit.

The codes above are broken down as such those are an example only....

ItemClassString="PrimalItemStructure_R_FeedingTrough_High_C", (This is the item you are changing)
BaseCraftingResourceRequirements=ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=200.0 (This is the resource needed to craft in this case 200 x Metal Ingots, add each different resources on it's own new entry as above)
bCraftingRequireExactResourceType=false (This is whether or not you want the player to have EXACTLY the amount of resources or not, this is nearly ALWAYS set to False)
The code above is one single continuous line no breaks or spaces so be careful with those parenthisis(). :)



The following line of code (commonly known as Hide Codes) will set the engram to level 10, engram costs = 0, unhide the engram (engram shows) and removes the pre-requisite i.e do not need to know the electronics or feeding trough before learning, (please note that unless you have used the code above to remove the electronics from the crafting list you will still need to have electronics to build the item). Please change this line of code to suit what you need.

OverrideNamedEngramEntries=(EngramClassName="PrimalItemStructure_R_FeedingTrough_NewDefault_C",EngramLevelRequirement=10,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="PrimalItemStructure_R_FeedingTrough_NewMedium_C",EngramLevelRequirement=10,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="PrimalItemStructure_R_FeedingTrough_High_C",EngramLevelRequirement=10,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=True)

Again this is one single continuous line no breaks or spaces.

This line of code is broken down as such....

OverrideNamedEngramEntries= (this is the operator and MUST procede any line of code you enter)
EngramClassName="PrimalItemStructure_R_FeedingTrough_C (This is the item you are changing)
EngramLevelRequirement= (This changes the level at which the engram will be learnable)
EngramPointsCost= (This is the cost of learning the engram in engram points)
EngramHidden= (This willhide/show the engram, if set to true the engram WILL NOT SHOW in the game)
RemoveEngramPreReq= (This will enable/disable pre-requisites in the game, in out case whethetr or not you need the electronics and feed trough already learned)

I hope this clears up any problems you may encounter with the mod i.e crafting costs, level entry and so forth, I cannot please everyone so giving you this option I can at least please most of you.

Oh and to help here is a link to most if not all the resources used in ark....

A full list of resources can be found at the following link....

https://ark.gamepedia.com/Category:Resources
Last edited by Bolisaris; 2 Aug, 2021 @ 3:13am
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Showing 1-8 of 8 comments
Javier El Pelao 9 Apr, 2018 @ 1:55pm 
Hi. I'm testing your mod. I have installed the feeder next to an electrical outlet and it does not receive electricity. Do you need another mod to give electricity feeder?
Bolisaris  [developer] 10 Apr, 2018 @ 3:50am 
No, it should work off any electrical power point be it my solar panels, the Tek Gen or the normal generator, I will test this for myself and let you know if it is still working, it should be.

Just checked and it indeed does not work off a junction box I will take a look and fix this straight away, Thank you for pointing this out.
Last edited by Bolisaris; 10 Apr, 2018 @ 4:05am
Javier El Pelao 10 Apr, 2018 @ 6:05am 
Thank you very much. I'll be waiting to update the mod and try that re-cooled feeder.
Javier El Pelao 10 Apr, 2018 @ 6:17am 
An advice. The feeder, when carrying eletronics, should be manufactured in the manufacturer.
Bolisaris  [developer] 10 Apr, 2018 @ 10:25am 
If you mean the Fabricator, that would mean changing core files and modders tend to steer clear of changing core files as the mod then becomes 'dirty' that is to say it can caused problems both in the game and with other mods, so we tend NOT to change core (game) files, this is the reason I have made crafting of the trough independent of any crafting station, I could of-course make a crafting station but this is just adding to the mod and is something I am not planning on doing just yet.
Last edited by Bolisaris; 10 Apr, 2018 @ 10:26am
Javier El Pelao 10 Apr, 2018 @ 1:00pm 
Ok, I did not know that. It was a minor detail. The important thing is that it works.
Javier El Pelao 11 Apr, 2018 @ 2:12am 
Tried. It works perfectly. Thank you very much. Now I will have to test those wireles solar panels.
Bolisaris  [developer] 11 Apr, 2018 @ 2:28am 
Great, can you put a comment in the right place please, that is on the description page in the comments, so others can see you have tested it.
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Showing 1-8 of 8 comments
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