WARNO
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Combat Team
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12.520 MB
23 Sep, 2024 @ 4:14pm
13 Jan @ 2:54pm
26 Change Notes ( view )

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Combat Team

Description
This Mod will be continued under another name going forward. Stay tuned at the discord, announcement coming soon.

Link to the Discord
- https://discord.gg/7gCzKhSPAx

New Features for this version.
- Rework of Artillery
- Reworked of Plane Altititudes and Behaviors

This mod extensively modifies both gamplay and Army General Units to provide a more immersive experience. Below are the features available at this time:

Inclusion of Space's Skirmish AI improvements from his excellent overhaul mods, if you haven't played them before go check it out. Big thanks to Space!

Space's Mod Collection

Recommendations for best experience
- Play on larger maps that what your game is set up for. Example, if playing a 2v2, play on a 3v3/4v4 map.

Gameplay Changes
- Ranges now scaled to 1.5x vanilla
- Planes now take 30% longer to refuel
- All supply vehicles have had supply doubled.
- All infantry have double HP.
- ATGM AP overhaul, all ATGM's are more more dangerous than vanilla.
- New Tank Ammo system that gives separate ammo pools for AP and HE rounds. (May do proper HEAT in the future)
- Rework of Artillery - adjusted aim/reload times and corrected shot bonuses - RoF now displays accurately for the player. Aim times are much longer to account for 0 reload time. Larger dispersion radius incentivizes massing of guns and preperation for use. Towed guns have a higher RoF than their SP counterparts. Corrected shot bonus now only gives an aimtime boost, if you want to counterbattery effectively you will need recon with a radio to do it.
- Plane Rework - New/Reworked loadouts, New Planes, rework of altitudes, attack strategies, pitch/evac angles. Pricing is coming, some of the new loadouts can be pretty devestating.
- Over 60 new units, and many more infantry loadout/weapon reworks.
- New infantry unit class, Platoon leaders, these give a 5% Accuracy and 10% Aim time bonus to units in their radius.
- Units with radios, who can call in artillery faster, now have an icon to help you identify them.
- Infantry Grenade Launchers Added to units that had them - M203, GP25, HK69 - All have same ranges as infantry rifles - this is something I would like feedback on.
- Guided artillery shells added, only one at this time, for the 2S3M1, but more coming.
- Unit movement slowed down slightly, 85% of vanilla speeds on roads/regular terrain to make the pace of the game a bit more believeable. Slowed down a bit more in difficult terrain like forests.
- New traits for some units including Jager Trained, Regimental Jager, and Platoon Leader. Check the tool tips for what they do.
- There are now 8 Plane slots instead of 9

Operations
- A Backhanded Blow has been updated with some new US units, Soviet side to come.

Army General
- Updated and more accurate TO&E's for almost all units in the 5 original campaigns, much work still to do.
- Updated Air Units, with most having accurate numbers of Aircraft, so there is no the possibility of have a real attrition on air units, without them becoming completely ineffective. Some squadrons require new planes
- Helicopter units now have a support radius, to represent their mobility, can join battles from 5 action squares away.
- AA units now have a support radius, to represent their range, and get them into battles. These are often left on the map after deploying and never see action. This will also allow the use of planes, with Long Range AA on map to counter the now much beefier air units in AG.
- Units now have 8 morale instead of 6, this comes with a reworked fatigue scale for battles. Total Defeat results in 6 fatigue, and on down from there in 1 point increments from there.
- New battle starting points scale. Both Sides no receive higher starting income
- Orders can now be qued on the strat map
- Units created to represent alternate organizations of tranditional squads/platoons. Examples Panzergrenadier Strum and Deckungsgruppe, these were adhoc teams formed with weapons available to the company for use in assault situations. Deckungsgruppe provided cover, Strumgruppe were the maneuver/assault element. They are equipped accordingly. There are other units for different formations as well. So you may see a platoon in AG that has these units.

Muliiplayer
- Vanilla decks have been reinstated for the time being, more to come on that at a later date. New units have been worked into them.
- New Deck selection menu graphics to give you a more specific idea to type of deck you are choosing.

Whats Coming in the Future?
- Vanilla Deck reworks, new divisions.
- More Updated Operations
- Continued work updating AG units
- Pricing Review
Popular Discussions View All (1)
2
1
28 Sep, 2024 @ 2:52pm
Whats being worked on for next release
Seargeant Hulka
148 Comments
Seargeant Hulka  [author] 21 Apr @ 4:36pm 
@DieHard28 and @Secret Deplorable, there will be, but probably not til after southag.
Diehard28 24 Mar @ 6:30pm 
update pls <3
Secret Deplorable 8 Mar @ 7:52am 
Any updates on this?
Seargeant Hulka  [author] 16 Feb @ 10:04am 
@Rager_Beater, the range is not the issue. That is a vanilla range. In any case all
Planes drop weapons this was tested extensively. @Neo Fallujah, yes but under another name
Rager_Beater 11 Feb @ 10:31pm 
The cluster bombs and napalms bombs for NATO have 150m range meaning they cant be used.
Neo Fallujah 9 Feb @ 8:40pm 
will there be an update on the future of this mod coming soon?
Seargeant Hulka  [author] 7 Feb @ 8:24pm 
@Abrams, thanks for the reports
Abrams 5 Feb @ 2:40am 
And in the PNZ Bat 141 u forgot to add some inf recon in HQ company :D

But these are just nitpicks. The mod is great, thanks for your work!
Abrams 5 Feb @ 2:29am 
In Fulda campaign in the thunderhorse sqn they have "Titan troop" company. With empty UH-60s. Is the lack of infantry in them a mistake or a deliberate change?

And about the F-15E. Maybe we should give them laser bombs? At least they have more fun playing with them.
Martian Patriot 11 Jan @ 7:56pm 
It miraculously worked today, I have no idea why :0