Stellaris

Stellaris

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! Sartek Tradition - Ascension Perk Merger
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File Size
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3.365 MB
16 Jun, 2022 @ 4:41am
1 Oct @ 5:09am
128 Change Notes ( view )

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! Sartek Tradition - Ascension Perk Merger

In 3 collections by A-Sartek
A-Sartek's Stellaris mods
51 items
Ultimate Terran Playset
95 items
Knights of Strategy - Ultimate (Now updated to 4.0.*)
17 items
Description
Stellaris 4.1.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates), multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.

Additionally, this mod gets rid of the Ascension Perk limit for Ascension Paths, this limit was set by Paradox to a total of 7 traditions, unlocking this limit means that when you have another mod that adds tradition slots, you can still select an Ascension Path beyond the 7th tradition, this applies to the following Ascension Perks:
  • Biomorphosis
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

This mod also allows you to re-roll the majority of ascension perks from vanilla and certain mods, this feature is detailed with an example below.


How does the re-roll for Ascension Perks works?
It works for most perks with a few exceptions, you can activate it with an edict that has a 10-year cooldown with a unity cost equal to half of government reform cost (civic reform), this cost also scales with empire size.

For example, lets say that you are focusing on unity rush and and you've picked the following perks:
  • One Vision
  • Technological Ascendancy
  • Biomorphosis

However, one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks, it would look like this:
  • <empty>
  • <empty>
  • Biomorphosis

Biomorphosis is a big society change and also triggers an Ascension Path so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over, you could re-roll once more and continue with your next strategy. I hope this example helps everyone picture the idea behind this feature.

Mod attachments

Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Prospective Updates:
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    Popular Discussions View All (6)
    106
    25 Sep @ 3:54pm
    Suggestions for a mod merger/compatibility
    A-Sartek
    57
    29 Sep @ 7:46pm
    Bug report / Support
    A-Sartek
    10
    1
    27 Aug @ 4:28am
    PINNED: Compatibility list (WIP)
    A-Sartek
    677 Comments
    A-Sartek  [author] 1 Oct @ 5:31pm 
    @RC01214
    I forgot to mention it here (only mentioned it in the changelog), but I did update the mod with Worthy Perk changes earlier today.

    @nyyfandan
    Yes, my sub-mod for this mod uses Ascension Path by Draconas, you can find it here:
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979443893
    nyyfandan 1 Oct @ 4:54pm 
    Might not be in the scope of this mod, but I'm wondering if it would be possible to make it compatible with something like "Paths of Ascension: Ascension paths compatible 4.1+" or one of the other mods that allow multiple Ascension Paths?
    RC01214 30 Sep @ 9:02pm 
    While the perks still seem to work here due to load order override, the localization for Worthy Ascension Perks has changed. Latest WAP changes were yesterday.
    A-Sartek  [author] 30 Sep @ 6:00pm 
    @RC01214 Oof, it took only 4 days since I reviewed Worthy Perks.
    RC01214 30 Sep @ 5:53pm 
    Worthy Ascension Perks has an update that appears to no longer be compatible with this patch.
    Mr.Esuba 25 Sep @ 7:59pm 
    Thanks for the quick update now I get to figure out what broke machine sin my collection :ccskull:
    A-Sartek  [author] 25 Sep @ 6:32pm 
    I guess I'm going with "伞~" to beat their overwrite. It should be fixed now. :crashthumbsup:
    A-Sartek  [author] 25 Sep @ 6:29pm 
    Hmm I wonder how I can beat "伞" in LIOS order, thanks for bringing that up @Mr.Esuba it just that when a file starts with a kanji, it will overwrite my already prioritized changes.
    Mr.Esuba 25 Sep @ 4:27pm 
    Looks like the merger isn't working well with {! Reworked Advanced Ascension} it breaks Defender
    A-Sartek  [author] 23 Sep @ 7:42am 
    :e33_AP: Added compatibility for Defender: Becoming the Crisis
    (Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567407671 ).

    Enjoy! :praisesun: