Space Engineers

Space Engineers

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Long Range Lights v2 ADDER
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
610.960 KB
17 Jan, 2017 @ 3:46am
4 Aug, 2018 @ 3:38am
2 Change Notes ( view )

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Long Range Lights v2 ADDER

Description
DISCLAIMER: There are other mods that do this same kind of thing. If you want to see or change how *this* one works, just download it. You are free to do whatever you want with it, no sane adult would try to copyright changing a number in an XML file. No new features or changes will be made to this one because newer lights are already covered by newer mods.
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Description:
in light (ha, get it?) of the Warbros team's departure from SE, and in light of the lack of light provided by the vanilla lights, I decided to update their mod to include variants for the new corner lights.

So what does it do?
This version adds a new block for each vanilla light, and each of these blocks has a greater range than its vanilla counterpart. If you would prefer to simply increase the max range of the vanilla lights already in your world, you can find the replacer version here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=844353878

Spotlights:
Large: 160m -> 320m (20m farther than the original mod)
Small: 120m -> 240m (65m? farther than the original mod)

Interior Lights:
Large: 10m -> 25m
Small: 10m -> 25m (10m farther than the original mod)

Corner Lights (same for 1 and 2 variants):
Large: 10m -> 25m
Small: 4m -> 8m

Currently they use the same power as default. Please let me know what you think of these values! And please absolutely let me know if I've done something incorrectly or something isn't working right.

BONUS: Read the description for the original mod, it will make your day better: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=563243502
8 Comments
AngelMarc 8 Dec, 2019 @ 12:47pm 
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Long Range Lights v2 ADDER, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Rekalty 25 Apr, 2019 @ 6:03pm 
My mistake, I read the dates wrong.
jb_aero  [author] 25 Apr, 2019 @ 5:34pm 
It was done months ago, as stated on the Updated line and the Change notes
Rekalty 25 Apr, 2019 @ 8:25am 
How's that update coming along?
jb_aero  [author] 3 Aug, 2018 @ 2:07am 
Based on a report on the replacer version, this probably needs a block definition update. I will get to it soon.
jb_aero  [author] 23 Feb, 2018 @ 11:04pm 
The default range is the same as vanilla, you have to set the range higher in the control panel, which might be an unnecessary step in the adder...
Max 2 Min 23 Feb, 2018 @ 7:39pm 
I can see no difference between this a the stock lights in the game
Bunnies&Cherris 28 Jan, 2017 @ 11:59pm 
I'd say just a bit more power for each extra five meters. Like, maybe ten more watts for five more meters. Just to make it a bit balanced I suppose.