Stellaris

Stellaris

13,868 ratings
((( NSC3 - Season 1 )))
237
62
52
221
28
78
32
31
15
11
32
14
27
18
15
13
6
6
5
5
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
85.296 MB
12 May, 2016 @ 7:05pm
28 Sep @ 7:01pm
374 Change Notes ( view )

Subscribe to download
((( NSC3 - Season 1 )))

Description


September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22)
New Save Game is Highly Recommended
  • IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were before the 4.1 update. We highly recommend starting a new game, because do not know how the AI ships will be affected by this update. If you absoutely do not want to start a new game, you must create all completely new ship designs from scratch if you're playing Bioships, otherwise you will get instability and crashes when clicking around in the ship designer. If you choose to continue your current game, be aware that AI controlled bioships may have errors, missing sections, and empty slots. As a side note, also be aware that any mod that increases the section count of Bioships will have this bug until Paradox makes a change in the game engine itself.

  • Fixed a bug where the Battleship XL bow had only 1 XL weapon slot instead of 2.

  • Fixed a gap in the ship sections of the Mindwarden Carrier.

  • Fixed a gap in the ship sections of the Mindwarden Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Flagship.




September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (9)
6
15 Sep @ 5:52am
There is no menu with mod settings
che-u-pin
5
15 Sep @ 10:45pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
26 Dec, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
18,781 Comments
CaptainX3  [author] 22 Oct @ 7:45am 
hexosexurity319 - This function is actually a vanilla thing, all we did was add on the NSC stations and platforms as an option. If you don’t want the game to build anything automatically, go into the policies screen and choose the No Spending option and your starbases won’t spawn anything by themselves anymore.
hexosecurity319 22 Oct @ 2:07am 
@CaptainX3 I understand. Thanks for the info. I've missed the update.
It's just that ruins every my gameplay.

I basically get this automatic construction of defensive platforms without costing me any alloys to make them...
But it cost on the production of alloys. As result... I can't stop going bankrupt and I end up losing my fleets, most of my buildings etc etc...

It's nerving and annoying because I would have the chance to select which station to fortify without wasting resources to presidiate my whole empire, every single station.

No offense eh? I'm not criticizing. No hate, I really appreciate and love your work.
It's just that this thing really ruins my gameplay and that makes me a bit sad.
Just that. But it's fine. No problem. Now that I know, I will avoid using Eternal Vigilance.
CaptainX3  [author] 22 Oct @ 12:01am 
Piamond Dickaxe - You are very welcome :-)
CaptainX3  [author] 22 Oct @ 12:01am 
hexosecurity319 - This is intentional, please see the previous update notes:

The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)
Piamond Dickaxe 21 Oct @ 11:04pm 
I appreciate the hell out of you for maintaining this mod bro, honest to god dont know if I could go back to stellaris without it.
hexosecurity319 21 Oct @ 11:53am 
Sorry to have to put this here but seems that mod makes my stations, all of them, not just those upgraded, spawn defense platforms to their max numbers.
CaptainX3  [author] 19 Oct @ 6:03am 
dmxy66666 - I don't actually make money doing this mod, and the last donation received for it was well over a year ago, and total donations weren't even close to the amount required to report it as income. I honestly don't play the game much anymore, I still maintain the mod mainly because of the community and popularity.

I appreciate the offer, but I'm not planning to spend money on stuff for a mod that I can't charge anything for LOL.

Even when we do get around to adding more classes to the bioships, there is a limit to how many slots the UI can hold before the player can't equip them due to them overlapping or running off the screen, so we're not going to be able to make the bioships match the NSC classes unless Paradox changes how they work to allow them to have multiple sections per growth stage.
dmxy66666 18 Oct @ 10:56pm 
If you need, perhaps I can help you contact some modelers with reasonable charges?
CaptainX3  [author] 18 Oct @ 10:48am 
CAK6155 - Most likely a conflict with another mod.
CAK6155 17 Oct @ 1:51pm 
what reason could be stopping me from building some of the NSC ships all of a sudden? I have researched and designed battlecruisers, carriers and dreadnoughts, but am unable to build them