Cities: Skylines

Cities: Skylines

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Adaptive Prop Visibility Distance
   
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16 Feb, 2016 @ 4:28am
13 Nov, 2016 @ 11:56pm
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Adaptive Prop Visibility Distance

In 1 collection by BloodyPenguin
Penguin's Eye Candy
29 items
Description
Prevents large props (like planes, containers etc.) from disappearing on zooming out. Adjusts LOD distance for trees depending on their size.

The larger is prop/tree, the further it is visible! For small props visibility distances should remain the same as in vanilla. FPS hit shouldn't be that much because only very large props are affected.

Also, in vanilla game all tree models get replaced with LODs at the same distance. This mod fixes that and now tree LOD distance depends on tree size. That fixes pixelated LODs of large trees like Siberian Pine by MrMaison. That may also increase FPS if lots or small trees (like bushes) are used (because they get replaced with LODs earlier).

This mod works for both standalone props (i.e. placed with More Beautification) and for props that are parts of park assets.

This mod provides an options entry where you can play with LOD distances for trees and props.
Formulas for those sliders:
For trees:
lod_distance ~ (lodfactormultiplier * triangle_area + distance_offset) * lod_distance_multiplier
For props:
render_distance ~ lodfactormultiplier * triangle_area + distance_offset
lod_distance: render_distance * lod_distance_multiplier

where triangle_area is how large tree/prop is.

This mod should be compatible with all other mods, including LOD Toggler.

GitHub repository[github.com]

Latest update:
UPDATE 6 (11/14/2016)
Fixed: Added fallback options for trees/props if distance can't be calculated

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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Popular Discussions View All (1)
3
23 Oct, 2018 @ 3:13pm
Tree LOD distance still seems to be limited
David
306 Comments
tf_tainted_fate 25 Jul, 2023 @ 3:54pm 
just installing this mod (without any tweaking in the mod menu) reduces fps from 60 (toplocked in fpsbooser) to 40
and it is a software (game) issue because my pc setup is solid
just saying. I don't have anything against it
Bud_Spencer 6 Apr, 2023 @ 1:59pm 
This is now included in Prop Control, which is recommended to use preferably.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956854293
RedVelocity 18 Feb, 2023 @ 11:21pm 
This mod still works perfectly, and no it's not the same as ULOD. This mod scales props/trees render distance based on their RELATIVE size whereas ULOD changes the render distance for ALL objects which is not efficient. I just wish this mod supported decals, enabling larger decals to appear from further distance.
Smoko Frodo 18 Feb, 2023 @ 1:56pm 
I think it's better if you guys use Ultimate Level of Detail instead of this. That mod can be turned on/off on demand, ingame and also has sliders for everything, props, decals, trees, etc, etc so you can decide how far you want the props to be still rendered and such.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1680642819
Snacko 23 Jan, 2023 @ 1:04pm 
Same here, I set all of the sliders to the left and it was still killing 10fps!
yao_zhou 21 Jan, 2023 @ 5:59am 
This may be compatible, but seriously reduces my fps...
I wouldn't use...
Mitchel Vories 8 Jan, 2023 @ 5:45pm 
I believe this mod caused me a lot of issues; trees would only appear when zoomed all the way in. Even when unsubscribed it would still show up in Load Order Tool. Had to go to the file location and manually deleting the folder.

It has also caused tree anarchy to no longer work with my game and I have had tro unsubscribe from it as well.

This is all anecdotal, but I wanted to put this out there in case anyone else is having similar issues.
Snacko 2 Jan, 2023 @ 4:09pm 
This takes away about 13pfs just having it enabled and all set to 0/1. When I set values to defaults it drops another 4fps. Is there an alternative that fixes black deformations on grass props?
Patient 25 Dec, 2022 @ 3:00pm 
6+ years old and still working. Did a check of my mod list for Financial update and realised that this is now the longest-since-update mod that I still use. Amazing.
DisasterLievelde 13 Nov, 2022 @ 11:00am 
I'm wondering is this still working?