Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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General Munitions' Projectile Weaponry (reupload)
   
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Tags: Mods
File Size
Posted
Updated
61.202 MB
28 Apr @ 10:59pm
4 Aug @ 12:56am
3 Change Notes ( view )

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General Munitions' Projectile Weaponry (reupload)

In 1 collection by Conniday
Cosmothnaut
11 items
Description
"-and if that don't work, use more gun."
We bring you an arsenal filled with fine, quality projectile weaponry.
Our armaments are military-grade. That does not mean they are tailor-made to a sheen;
It means they're built to arm millions. People like you, your neighbors, and I.


"Our voices will be heard."
Here's what's in stock:

- Deck Mortars! Like an explosive one-barreled deck cannon.
- Deck Artillery! Imagine the deck cannon, but longer-ranged.
- Flamethrowers! I promise, these ones don't suck.
- Hardlight shields! More fragile than regular shields, but they don't drain so much energy.
- EM Radio! Put your enemies in a jam - a power jam!

And then.. our main course.
Guns, guns, guns! Things that spit lead, and go "BANG!"

- Small ones that fit into fighter-ships, long barrels that extend out from walls, roof-mounted guns that fire above!
- Standard machineguns, cannon-sized; for those that prefer the ol' reliables.
- Point-machineguns! Because energy point defense is SO next-century.
- And lastly, Autocannons! A wonderfully big alternative to the Large Cannon!

"Beautiful in name only."
Straying from standard energy guns and laser blasters, General Munitions is focused overall on "old-style" weaponry that primarily includes lead firearms, explosives, and flame.

I hope you enjoy my lil' military-themed mod! There will be more to come in the future :3
Bullets temporarily cannot set things on fire until I get the weapons to work with Heat.
This also means that the Flamethrower is near-useless rn.
36 Comments
Willbj 31 minutes ago 
yes me too there is a issue with the mods with this recent update
kOiGuhn 20 hours ago 
It appears that there has been some kind of unannounced patch that has bugged out this mod.
Conniday  [author] 8 Sep @ 7:02am 
@kOiGuhn

I actually brainstormed a particle-based spinoff of this mod, yeah, but I didn't do it because life is already pre-occupying enough on me as it is.
kOiGuhn 8 Sep @ 2:48am 
I'd personally name it "Practical Particles",
kOiGuhn 8 Sep @ 2:47am 
Hmmm, Have you thought of doing an energy centered mod like this? Particularly in the anti shield department, I'm using those spinning bubble shields and they seem invincible beyond railguns.
rithicae.monroe 19 Aug @ 9:58pm 
@TheRyderShotgun
Think something along the lines of an amped-up booster thruster that can be placed inside your ship that is specifically designed with combat in mind
TheRyderShotgun 15 Aug @ 9:03am 
what do the sandevistan drives do?
Ulern 10 Aug @ 3:32pm 
exelent
Conniday  [author] 10 Aug @ 7:47am 
Yea
VII 10 Aug @ 5:48am 
oh wait it seems to be the "long" variants(ones "under the ship") can fire past one armor block the roof versions are fine.i kinda like this makes all 3 versions of the guns has a style of use...was this intentional?