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I noticed you say in your description, to use F6 a lot.
don't forget, in this mod, their are autosaves at your disposal.
carefull placement is required.
so that they help & are not counter productive.
each autosave only works once.
due to our conversation on glitches, I thought you might be interested in a discusion,
I had with 1 of TWTM's developers:
http://gtm.steamproxy.vip/app/286080/discussions/2/617320168162015377/?tscn=1416940373
although it does not sound hopefull.
they know about it. & their are a few developers.
so maybe between them, they can fix some of the problems.
maybe the glitches are due to TWTM.
but maybe it is really due to the BEE MOD ?
I don't know which ?
maybe a bit of both ?
on 1 of my maps I connected 2 buttons to a sphere dropper.
but either button activated it.
so I removed the connections. then connected both buttons to an AND gate.
then connected the AND gate to the dropper & placed the AND gate onto the dropper.
removing sinage from the dropper.
the player then sees the antlines or signage, seeming to go from the buttons, to the dropper.
because the AND gate is on the dropper.
this worked & both buttons were needed to activate the dropper.
http://youtu.be/fS5Ub869lxY
or
https://www.youtube.com/watch?v=fS5Ub869lxY&feature=youtu.be
for this map, I would consider making the wieghted button a cube button.
for your intended solution.
the glitches were many on portal 2 & a lot has been fixed.
some not, like portal bumping.
I presume a lot will be fixed, with TWTM.
so live in hope.
don't know if it will work, but you could try disconnecting the exit buttons from the door. then connecting both exit tbuttons to a AND gate.
then connect the AND gate to the door. move the location of the AND gate onto the door.
& make the door signage none.
hope this helps ?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346339607
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346339536
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346339178