Thinking with Time Machine

Thinking with Time Machine

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Storm on the Horizon
   
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9.716 MB
22 Nov, 2014 @ 2:10pm
23 Nov, 2014 @ 1:26pm
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Storm on the Horizon

Description
The other day I was floored by what I saw. You know that Franken cubes came from turrets or was that turrets came from Franken cubes. Well, either way, they're so close that one day you're going to feel a shot from behind. When you turn to look you'll see either a Franken cube with a laser or a turret that walked around the corner to find you. Don't laugh. You've been warned.

Now this map can be solved using two recordings but one of them will put the cube in three places. Ha. Go figure. Use your F6 alot. Have fun and I'll see ya round the workshop.
15 Comments
stormsend  [author] 28 Feb, 2015 @ 1:32am 
Thanks. Just subbed one of yours.
SkyRoots 27 Feb, 2015 @ 10:24pm 
That was awesome! Loved it! Ok, gonna watch the video demos now to see how I compare.
mood3rd 12 Jan, 2015 @ 2:08pm 
stormsend
I noticed you say in your description, to use F6 a lot.
don't forget, in this mod, their are autosaves at your disposal.
carefull placement is required.
so that they help & are not counter productive.
each autosave only works once.
Final boss : kidney cancer 5 Jan, 2015 @ 2:28pm 
Fun map with quite a few solutions , apparently. And yes , you can definitely bring both cubes to the exit to finish it.
quat 20 Dec, 2014 @ 6:16pm 
I wonder if this is possible to solve without the dumb turret thing, i.e. bring both boxes and the turret to the exit.
mood3rd 25 Nov, 2014 @ 12:49pm 
stormsend
due to our conversation on glitches, I thought you might be interested in a discusion,
I had with 1 of TWTM's developers:
http://gtm.steamproxy.vip/app/286080/discussions/2/617320168162015377/?tscn=1416940373
although it does not sound hopefull.
they know about it. & their are a few developers.
so maybe between them, they can fix some of the problems.
mood3rd 24 Nov, 2014 @ 12:26pm 
a thought occured to me.
maybe the glitches are due to TWTM.
but maybe it is really due to the BEE MOD ?
I don't know which ?
maybe a bit of both ?
on 1 of my maps I connected 2 buttons to a sphere dropper.
but either button activated it.
so I removed the connections. then connected both buttons to an AND gate.
then connected the AND gate to the dropper & placed the AND gate onto the dropper.
removing sinage from the dropper.
the player then sees the antlines or signage, seeming to go from the buttons, to the dropper.
because the AND gate is on the dropper.
this worked & both buttons were needed to activate the dropper.
mood3rd 24 Nov, 2014 @ 12:23pm 
walkthrough video, as promised:
http://youtu.be/fS5Ub869lxY
or
https://www.youtube.com/watch?v=fS5Ub869lxY&feature=youtu.be
for this map, I would consider making the wieghted button a cube button.
for your intended solution.
the glitches were many on portal 2 & a lot has been fixed.
some not, like portal bumping.
I presume a lot will be fixed, with TWTM.
so live in hope.
don't know if it will work, but you could try disconnecting the exit buttons from the door. then connecting both exit tbuttons to a AND gate.
then connect the AND gate to the door. move the location of the AND gate onto the door.
& make the door signage none.
hope this helps ?
stormsend  [author] 24 Nov, 2014 @ 11:46am 
whatcha gonna do? I just don't know about this game.