RimWorld

RimWorld

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[JDS] StarWars - The Separatist Droid Army
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Mod, 1.5, 1.6
File Size
Posted
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6.639 MB
27 Jun, 2024 @ 6:27am
20 Aug @ 10:11pm
10 Change Notes ( view )
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[JDS] StarWars - The Separatist Droid Army

In 1 collection by Criz
[M3/JDS] Star Wars [1.6]
13 items
Description
As people dont know how a "Credits" section work
or where to find it i am now posting this here.
I HAVE PERMISSION from JangoDSoul.


This mod adds a CIS scenario start (WIP)
and a StarWar CIS Faction (hidden always hostile)

B1 Battle/Security droids Haul & Shoot.
T1 Tactical droids can Craft, Smith, Tailor & Cook.
Super tactical droid can Craft, Smith, Tailor, Cook & Reserch.
Pistoeka droids can Mine & Build

IF "The Dead Man's Switch" mod is enabled
"B1 Commander Droid" will be a "mech relay commander" like the DMS Sergeant.




















-inspired by "Star Wars"
-JangoDsoul: Original creator, Art and coder
-Criz: Continuer, Coder
90 Comments
Garrett_Gear 9 hours ago 
I think maybe instead of a craftable item it would be better to have it further down on the tech tree or even its own modual to hack dead droids, that way it feels somewhat earned. but if you do have it with an item I think a reusable item that costs plasteel could be cool that revives them on the spot but with their existing damage so it still takes time. or if you want to go the single use item route I think a but of steel and like 6-10 components seems fair per droid considering most of them are very cheap
Criz  [author] 12 hours ago 
@Sentry_coming_up the the tactical droids are in a weird possition right now and i have plans to do "something" with them but what that is remains unknown

there IS droids with rockets, and jumppack on these droids will probably not happen

@Garrett_Gear yes hacking WILL eventually be a thing but reviving(hacking) ememy droids will take a reprogramming tool(to not make it free, not decided yet) and a dead hostile mech corpse. in theory this means once you "hack" them they count as friendly droids and can be revived normaly.

any ideas for the name & cost of item used in the act of "hacking"(reviving) an enemy droid?
Garrett_Gear 12 hours ago 
would you consider adding the ability to revive non friendly droids? I understand if not but I am a huge fan of the mod and this is the one thing holding me back :p2wheatley:
Sentry coming up 14 Sep @ 5:11am 
Honestly I think it would be cool if tactical droids had more combat oriented abilities, like maybe auras that buff nearby allies (you could increase bandwidth cost to compensate).

Also add rocket droids and have them just have a jump pack that works similarly to the one the paramedic/apocriton uses
Criz  [author] 20 Aug @ 10:13pm 
@Julera i believe i have fixed it but please let me know?
droids has also been moved into mechtech let me know if i missplace any of them :D
Julera 20 Aug @ 8:08pm 
Do the tactical droids have a cooking skill? I let them take over cooking and everyone started getting food poisoning
Criz  [author] 10 Aug @ 8:46am 
@Ariq20 for balance reasons i wont do that, the more powerfull droids should be an bandwidth/resource investment for combat and making the more powerfull droids "work capable" goes against my logic.

Real work equivelancy: you dont transport stone in a ferrari that's what you got "cheap" cars for
B1=Cheap replacable, B2=expensive combat droid not to be wasted on menial labor.
Ariq20 10 Aug @ 6:27am 
I think B2 should have job on Hauling because on Mandolorian they were shown being capable on carrying crates.
LynX 8 Aug @ 4:11pm 
@Criz got it, would be amazing if you did, wd really appretiate that < 3
Criz  [author] 8 Aug @ 3:09pm 
@LynX neither the droids OR the weapons they use are CE patched if i ever do i would 100% give them "stats" that make them work with CE