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we had someone report in with it and files on the discord that worked with bdcarillo to narrow it down resulting in the previously posted report.
for future stuff which logs would be needed and where to find them is inside of a pinned post on the discord besides a bunch of other basic stuff.
https://support.keenswh.com/spaceengineers/pc/topic/49362-207-entity-checks-by-jumpdrives-returns-entities-parented-to-grid
in case the "standard first aid list" doesnt help please report in on the discord linked above with as much info about it as you can provide including logs and an example world.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
please go over the "standard first aid list" and if that one doesnt help provide logs and an example world via the discord linked above so that a look can be taken.