Space Engineers

Space Engineers

1,306 ratings
[QoL] Radio Spectrometry
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Type: Mod
Mod category: Script
File Size
Posted
Updated
539.208 KB
19 Dec, 2021 @ 10:09am
1 Sep, 2023 @ 9:52am
20 Change Notes ( view )

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[QoL] Radio Spectrometry

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

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Popular Discussions View All (2)
4
1
8 Aug, 2023 @ 8:04am
GPS Addition
Buddy Leeski
4
22 Feb @ 11:34am
Filters
Juper0
506 Comments
Slomes 5 Oct @ 7:24am 
fair take tbh
Anarch Cassius 4 Oct @ 8:58pm 
Honestly I'm fine with it working that way because with the spinner it makes more sense in that orientation and now we have two options for how to orient it on the ship.
MagboneD 2 Oct @ 2:44pm 
Unfortunate? Why? Just use Build Hints mod. Make sure the +Z axis on the ore detector is pointing in the intended direction. That's the direction the block is "pointing in." The Radio Spectrometry mod will return data from the closest asteroid in that direction. Best practice is to point the ore detector in same direction as cockpit or custom turret so you can aim accurately. But as long as you know what the detector is pointing at, you can make sense of the data.
Slomes 2 Oct @ 2:39pm 
Unfortunate cause i like to build them with the top pointing out forwards, not put them on the hull pointing up ^^
Slomes 2 Oct @ 1:27pm 
Ah, interesting and unfortunate.
thanks @MagboneD
MagboneD 2 Oct @ 10:04am 
This script does work with the Apex ore detector. The issue is that the mod uses the +z axis of the block to determine it's orientation. The old ore detector has it's +z axis pointing out the "top" while the Apex block is pointing out one of it's sides. Use the Build Hints mod to see the block axes during placement
Fenris 29 Sep @ 12:21pm 
Oh man, I'm glad I checked here. I spent 20 minutes moving my ore detector (the Apex one) around trying to figure out why this script stopped working lol
Captain X (PhoenixX) 21 Sep @ 3:48pm 
O_o
Xandrii 21 Sep @ 2:58pm 
I really love this mod. Its great!

Want a long rang ore detector but nothing OP? Then this mod is ideal for you!

But as told earlier, currently it doesn't work with the new dlc ore detector
Slomes 13 Sep @ 8:14am 
Hello, and thanks for your mod.
Radio Spectrometry doesnt seem to work with the new Ore Detector Type II from Apex Survival DLC for me. Regular Detector works perfect. Any chance for an update?
Kind regards