Sid Meier's Civilization V

Sid Meier's Civilization V

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__Gaia's Core Mod__
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File Size
Posted
Updated
44.306 MB
7 Nov, 2020 @ 10:56am
26 Jun @ 12:48pm
1516 Change Notes ( view )
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__Gaia's Core Mod__

In 4 collections by Gaia
Sapiens Mods
31 items
Sapiens & Future Worlds
5 items
36 Major Civilizations
24 items
Core Mods
16 items
Description
This Mod is needed for Sapiens. Also works on its own!
For a No-UI version please see Gaia's Core Mod (No UI) -- works with EUI.
Important: Clear Cache and ModUserData before using!

Windows only! For more mods see: Sapiens Mod Collection.
Gaia's Core Mod provides thousands of additions and refinements to CiV, improving balance, stability, and modularity. Enable major mods like Megalopolis, 36 Major Civilizations and Sapiens, a massive overhaul that expands nearly every aspect of the game. From balance tweaks to deep code optimizations, this mod integrates countless QoL improvements and new gameplay options, all shaped by player feedback.
12 More Terrain Luxuries
Amber - Coffee - Coral - Jade - Lapis - Lavender - Seals
Olives - Poppies - Roses - Tea - Tobacco - Tulips
12 More Bonus Resources
Berries - Cacti - Coconuts - Flax - Lake Fish - Kelp
Maize - Rice - Rubber - Timber - Tin - Minerals
6 More City-State Luxuries
Carpets - Furniture - Glassware - Lacquerware - Mosaic Tiles - Perfume
180 More Great People. Reworked Unit Lines. 20 More Unit Classes.
Scout -- Explorer -- Ranger -- Commando. Swordsman -- Longswordsman -- Doppelhander.
Warrior -- Spearman -- Pikeman -- Pike and Shot. Slinger -- Archer -- ... -- Musketman.
Chariot Archer -- Horse Archer -- Heavy Horse Archer -- Dragoon -- Cavalry -- Halftrack.
Knight -- Lancer -- Cuirassier. Trireme -- Cog -- Three-Decker -- Ironclad -- Torpedo Gunboat.
Penteconter -- Galleass -- Frigate -- Armored Cruiser -- Dreadnought -- Battleship.
Also includes balanced mods that synergize to create a unique experience:
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio. A huge thank you to everyone who contributed - whether through translations, feedback, suggestions, or bug reports - your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
Popular Discussions View All (22)
16
25 Oct @ 5:09am
City States rewards
Szindelar
41
16 Sep @ 3:00am
PINNED: Mod Installation and Updates
Gaia
4
16 Sep @ 3:00am
IGE(In game editor) Cant work with this mod
TRolen
148 Comments
dhancock_22 30 Oct @ 4:11am 
Gaia please update. We miss you!
ItsCasper 29 Oct @ 12:05am 
@Dschissl
Thank you so much! I've had some issues with the extra mods such as;
Sapiens was missing tons of UI
36 Civs Mod broke most of the leader screens
I removed most of those, and so far it works great.
Dschissl 27 Oct @ 1:06pm 
@ItsCasper and all the others that have trouble with this mod

Re-Post from August!

I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.

If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content

https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/

Best regards Dschissl ;-)
ItsCasper 26 Oct @ 9:19pm 
I haven't updated this mod in two versions, decided to update hoping more fixes were added. The version I had would stutter around a particular turn everytime ((turn 340 something)). This version seems to have broken city state menus, victory menus, I can't delete units...
I play vanilla now, and I have taken the improvements this mod provides for granted
Please fix. I would almost call this mod mandatory
chernobyl 24 Oct @ 9:14am 
envoys is working now, not sure if you addressed it or something else happened. 2 city state goals aren't working correctly though, where they seek culture and faith. even though I am obviously the best at both, it always says someone else impressed them, then gives a list of all civs in the game.
T. Lexx 20 Oct @ 7:47pm 
Thanks for this wonderful mod.
2 things of interest:
1. Kelp graphics on the world map dont work- no graphic.
2. Torpedo gunboat is black on the world map- graphic failure.
Can you fix it?
chernobyl 20 Oct @ 12:07pm 
I can't seem to use the ability of great envoys to make their domestic special tile improvement.
Chinese Owned Lithium Mine 19 Oct @ 2:45pm 
@Valkyrra, I found a previous version of Gaia online to use in the meantime, it's from someone named Dschissls or something like that, works just fine to use whilst waiting for a new update
Valkyrra 19 Oct @ 2:04pm 
I'm having the same problem as Chinese Owned Lithium Mine. Every turn the influence decay changes to match however much influence I, or an AI player, have gained with a city-state so it's automatically set back to 0 no matter what
Chinese Owned Lithium Mine 14 Oct @ 10:40pm 
For some reason city state influence keeps getting reset, I see that I can establish diplomatic mission, not really sure what that means. Anyone have a fix for the city state influence constantly being reset?