Sid Meier's Civilization V

Sid Meier's Civilization V

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__Gaia's Core Mod__
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File Size
Posted
Updated
44.306 MB
7 Nov, 2020 @ 10:56am
26 Jun @ 12:48pm
1516 Change Notes ( view )
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__Gaia's Core Mod__

In 4 collections by Gaia
Sapiens Mods
31 items
Sapiens & Future Worlds
5 items
36 Major Civilizations
24 items
Core Mods
16 items
Description
This Mod is needed for Sapiens. Also works on its own!
For a No-UI version please see Gaia's Core Mod (No UI) -- works with EUI.
Important: Clear Cache and ModUserData before using!

Windows only! For more mods see: Sapiens Mod Collection.
Gaia's Core Mod provides thousands of additions and refinements to CiV, improving balance, stability, and modularity. Enable major mods like Megalopolis, 36 Major Civilizations and Sapiens, a massive overhaul that expands nearly every aspect of the game. From balance tweaks to deep code optimizations, this mod integrates countless QoL improvements and new gameplay options, all shaped by player feedback.
12 More Terrain Luxuries
Amber - Coffee - Coral - Jade - Lapis - Lavender - Seals
Olives - Poppies - Roses - Tea - Tobacco - Tulips
12 More Bonus Resources
Berries - Cacti - Coconuts - Flax - Lake Fish - Kelp
Maize - Rice - Rubber - Timber - Tin - Minerals
6 More City-State Luxuries
Carpets - Furniture - Glassware - Lacquerware - Mosaic Tiles - Perfume
180 More Great People. Reworked Unit Lines. 20 More Unit Classes.
Scout -- Explorer -- Ranger -- Commando. Swordsman -- Longswordsman -- Doppelhander.
Warrior -- Spearman -- Pikeman -- Pike and Shot. Slinger -- Archer -- ... -- Musketman.
Chariot Archer -- Horse Archer -- Heavy Horse Archer -- Dragoon -- Cavalry -- Halftrack.
Knight -- Lancer -- Cuirassier. Trireme -- Cog -- Three-Decker -- Ironclad -- Torpedo Gunboat.
Penteconter -- Galleass -- Frigate -- Armored Cruiser -- Dreadnought -- Battleship.
Also includes balanced mods that synergize to create a unique experience:
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio. A huge thank you to everyone who contributed - whether through translations, feedback, suggestions, or bug reports - your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
Popular Discussions View All (21)
14
7 Sep @ 8:23am
City States rewards
Szindelar
40
4 Aug @ 8:54am
PINNED: Mod Installation and Updates
Gaia
3
4 May @ 3:28pm
IGE(In game editor) Cant work with this mod
TRolen
133 Comments
mann 7 Sep @ 8:07am 
over the network
mann 7 Sep @ 8:05am 
if anyone knows how to play this mod online, please let me know
dhancock_22 5 Sep @ 11:44am 
Gaia I would love to see a post from you saying you are working on a new update. I have reached the point in my life where when I don't hear from people I fear that they are ill or dead.
LieutenantWarren 2 Sep @ 9:48pm 
I'm having major issues with the gaia core mod. I can't open the production screen or produce anything, locking the game at turn 1. I was told the UI might be the issue, so I switched to the non-UI version. But that broke the top stat bar, even in the vanilla interface. I've used this mod before and it worked fine, even in version 600. The only change since then is using the Vox Populi installer. Since then, I’ve cleared the cache, MODS, and ModUserData folders. I also found and deleted the CityView Lua file to troubleshoot, but that only made the production UI break completely. I’m stuck now — I’ve done all the basic cleanup, but the problem persists. I'm not tech-savvy enough to go deeper into code or file structures without guidance. If someone can give me step-by-step help, I can follow it, but figuring it out alone isn’t working
Ishtar-Sama 1 Sep @ 5:00pm 
@Party Mcfly: That is an ongoing issue with GAIA version 538 onwards.

Frankly, I'm surprised you even got there as 542 is the most stable of all (You can actually restart//reroll the game atleast thrice before it CTDs).

This usually happens with memory problems (playing with HUGE map and atleast turn 150+) and AI unit movement from my encounters with this.

I'd recommend removing the Modded Civilizations and other misc for now... Although, im not really sure as I was able to get to Quick Speed turn 250 late game with ALL sapiens modlist (including future worlds)
Wolfy 31 Aug @ 8:36am 
Party McFly 30 Aug @ 10:34pm 
I have a CtD when trying to load my save game. Loading an older autosave works, but a few turns later, the game crashes again.

Mods used:
- Gaia's Core Mod (v 542)
- Sapiens (v 538)
- Sapiens Fixes (v 542)
- EUI Compatibility (v 542)
- Sapiens Civilization Pack (v 542)
- InfoAddict (v 22)
- Wharves for Sapiens (v 4)

Anyone has the same problem?
vwinborn 30 Aug @ 2:01pm 
Blood-Tiger, on my computer they go into the C: drive Documents folder. \Documents\My Games\Sid Meier's Civilization 5\MODS
Blood-Tiger 30 Aug @ 10:48am 
@Ishtar-Tama Once the file is downloaded do I have to put it in some Civ 5 folder? if so which one
UnrefinedCatalyst 27 Aug @ 11:04pm 
Anyone know how to get IGE working with either of the two older versions that have been posted?

I tried cutting out the blocker to get it loaded, but if I have sapiens enabled IGE fails to start in game with an error referencing the InfoTooltipInclude.lua file line 265 in Gaia's Core mod.