Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

188 ratings
No Forced March!
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
432.000 B
12 Jan, 2014 @ 12:03am
2 Jun, 2014 @ 1:50am
8 Change Notes ( view )

Subscribe to download
No Forced March!

Description
*****The Divide et Impera makers have included the concept of "No Forced March!" into DeI, and replaced forced march with another stance. Hence, this mod is only necessary to Vanilla users.*****

The mod "No Forced March!" improves the CAI development. It frees up the AI to attack and defend properly.

-> This is compatible with Vanilla Rome 2.

-> This is fully savegame compatible.


By disabling Forced March as a viable option for the CAI, the results are great! Forced March gives 0 movement points, so the CAI does not use it anymore. Fully savegame compatible!

- No more constant ambushes in every second battle, the AI does not attack "undefended" in Forced March stance anymore
- No more fleets double-timing in the middle of the Mediterranean sea, or armies idling around between the AI's provinces
- Thus increases the defensive capabilities for the CAI if it is under attack
- E.g. Carthago's hoards to not cycle aimlessly without attacking through the Mauretanian coastline anymore, which made Carthago an undefended city up for the grabs all too often
- The CAI's armies now choose between "Attack" and "Defend" (along with raiding, sacking, etc), and big Empires develop much better and consistently on the map. If they attack, they attack like a bulldog
- CA's CAI is glorious indeed, it apparently got confused by the stance design. Maybe Forced March was not part of its constituting development, who knows



Anything else is unchanged, this mod ONLY affects Forced March. The CAI is still the same, still raids, pillages, plunders, loots, sacks, conquers, and all it did before. Seems like it was meant to work without "Forced March", just like in all previous TW titles too!



Have fun!

Thanks to:
Black9 for the description on how to do it!
The Dude for the idea!
The DüB for guiding this to best compatibility!
166 Comments
Bishopsuey 26 Oct, 2024 @ 4:58am 
Even in 2024, mod is working. Thanks autor for making TWRome2 still playable.
BIG BIRD 9 Feb, 2019 @ 5:55pm 
works if you check the "enable out of date mods"
COMRADG 1 Oct, 2018 @ 8:48pm 
update?
Kagraman™ 25 May, 2018 @ 3:20pm 
Doesn't work. Update pls
The Dictator 16 May, 2018 @ 12:17am 
Update pls
Nobel 10 Mar, 2018 @ 8:44am 
does it work with Empire Divided?
✠ Apollyon ✠ 29 Sep, 2015 @ 7:19am 
could you do a mod which removes the raiding stance for me there are two reasons frist you just need to place one single unit in the nowhere in one province and you lower the income wow and you still lover the income even if the province normaly gives you only for example 200 g you income get lowert by for e.g 1000 . the second reason is the AI never face you in open battle they playing the whole time of the game only Hide and seek with you that piss me at most off
ilker_demiroglu 12 Jul, 2015 @ 8:57am 
please update, it doesn't work for vanilla anymore
Henryofscallops 9 Dec, 2014 @ 6:31am 
I liked it. even though Divide et Impera reported to have a lot of problems. lol good luck even if Rome 2 has problems with its own.
JoCool  [author] 9 Dec, 2014 @ 6:20am 
I don't update this anymore, as I am playing Divide et Impera only: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=294694062

For vanilla users, just start the mod launcher and check "enable out of date mods", then check this mod. It should still work. Have fun everyone!