Left 4 Dead 2

Left 4 Dead 2

19,134 ratings
Day Break (Campaign)
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File Size
Posted
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986.858 MB
23 Sep, 2013 @ 3:22pm
26 May, 2021 @ 7:44pm
7 Change Notes ( view )

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Day Break (Campaign)

In 2 collections by DannBo
Day Break (Campaign)
1 item
The Rocinante Server Campaign List
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Description
It's been a long road since I started this project shortly before Left 4 Dead 2 came out, but I'm happy to share with you my custom campaign: Day Break!

Campaign Description:
The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate bridge, and hopping on a boat to Alcatraz for rescue.

The survivors pass by many real-world places and landmarks on their way. While I have tried to be as true to the real San Francisco as possible, I have had to take some liberties with the area to make it suitable for Left 4 Dead 2 co-op and versus gameplay. That being said, I have tried to be as detailed and accurate as possible when it comes to landmarks (which include The Palace Of Fine Arts, Fort Point, The Golden Gate Bridge, The Lime Point Lighthouse, and Alcatraz Island) using all the resources available to me.

This is a five map campaign, designed and play-tested for co-op, versus, survival, and scavenge game modes, and with a scavenge-style finale with a few added quirks.

NOTE: Turn instructor hints on for guidance on what to do during the panic events & finale. Additionally, if you have a photosensitivity or aversion to dramatically changing colors used in the easter eggs, try subscribing to this optional addon: Easter Egg Visuals Remover.

Version 4 Update:
Version 4 is now released, bringing new content from the Last Stand Update, new community content, and many changes based on your feedback over the years! Feel free to leave more feedback in the comments & discussions section, I make a point of reading each of your comments and replying when I can! Keeping your comments civil, descriptive, and constructive helps me the most in making this campaign the best that I can make it!

If you have any technical difficulties with the campaign, check out the Troubleshooting FAQ to see if there is a known solution to your problem.

This campaign is also available on Gamemaps.com: http://www.gamemaps.com/details/9221

Version 3:
Additionally, an older version of the campaign featured on the workshop before the May 2021 update can still be found here, and can be installed concurrently with version 4 without any incompatibility issues.

Credits:
Although this is primarily a solo project and hobby since I started working on it around 2009, I do want to thank everyone who was supportive of the project from its very beginning and offered their advice and time to help the campaign along and QA test, as well as the people who contributed a few custom assets to the project. There are too many people to list here, but I've included below a short list of credits for any custom-made models & textures that I did not make myself. For the rest, thank you so much! You know who you are :)

Custom Assets contributed by:
  • thenone (Patio Lounge Chair)
  • locololo2 (GMC CCKW Army Truck)
  • jaek (XBOX 360 Elite w/ Red Ring)
  • jayvernon (Generic Game Controller)
  • Kamaokc ("Sky28" Skybox texture used on map 2)
  • Frils (Samsung TV model)
  • TommyTheCat (Fire Truck)
  • Master Chris & Fueled Mod Vehicle Team (Mustang Shelby GT500, & Lamborghini Miura)
  • EvilMr.Lee (Mustang)
  • Athos (Corvette C6 & Golf GTI)
  • Peterboi (Supra, Camaro, Carrera GT, Mazda Rx-8)
  • Randy (School Bus skin & post-apocalyptic style school bus model)
  • Project Torque Team (Hummer)
  • Rush_Freak (Ford Aspire, Pontiac Sunfire, Nissan Maxima, Toyota Camry, Ford Explorer, GMC Sierra, Plymouth Grand Voyager, Ford Escort).
  • Wolphin/Daroot Leafstorm/NF (Boss spawner script based on their "Competitive Boss Spawner System" vscript)
  • Rectus (Easter Egg Asset & Scripting assistance)
  • RafaelDeJongh & Company (Easter Egg Asset)
Popular Discussions View All (35)
25
16 Feb @ 10:24am
PINNED: Troubleshooting FAQ
DannBo
13
2 Apr, 2023 @ 12:13pm
PINNED: UPDATE: Version 4 Release! See this for full changelog!
DannBo
11
11 Jan @ 6:14am
I would like to play this map again but it crashes..
smol571
1,910 Comments
Ghost 21 Feb @ 12:33am 
I have FPS drop and no sound when launching this campaign
Sunsaparilla 16 Feb @ 5:11pm 
Overall good campaign, but I agree that the finale is way too constricting for the amount of zombies thrown at you. Also, I don't know if I just got unlucky with the spawns, but the witch placements were too frequent and too unavoidable. Having to deal with an unavoidable witch right after finishing a holdout section with a tank just feels a bit too much. We need time to breathe between encounters.
Pen_Slinger 14 Feb @ 4:13pm 
The bridge section is WAY too laggy to play.
Shunyang 10 Feb @ 11:57pm 
idk if this is only me but the bridge is now has huge FPS Drop and the sounds are distorted
@DweebWMS@ 9 Feb @ 11:20pm 
Great campaign but man is that Finale a drag :gaper:
Wata 8 Feb @ 6:28am 
i love San Francisco so much and being put as a map is perfect
牢钟 6 Feb @ 9:37pm 
good!
遊戲玩家 31 Jan @ 2:25am 
good map!:steamthumbsup:
LostInSomeFroster (drink) 30 Jan @ 9:49am 
Nailed the San Francisco vibe and made each level feel like it could be its own campaign and holy hell that finale is amazing. It has unique ways to spawn zombies, and a new step to reach the gas cans making the gameplay less boring, Sheeesh this stands out from most other campaigns. this campaign is great in every aspect so im gonna give this a 10\10
Jigsaw 29 Jan @ 12:20am 
damn MPC never heal when the finale start, i never get gas cans to that fcking generator. keeps me annoyed