The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Muzuleft - English Version
   
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File Size
Posted
Updated
2.701 MB
12 Oct, 2018 @ 8:38am
20 Jan, 2020 @ 12:16pm
3 Change Notes ( view )

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Muzuleft - English Version

Description
Muzuleft is a Dwemer home nearby Riverwood. It includes all what is needed normally and more. Two NPCs serves as merchant, trainer and follower. All crafting stations are next to each other in one area. The location is good if you would like to start a new game.

There is an update for this mod. The Dwemer house has been moved to another location and extended by a third area for followers. Here you can find the update: Muzuleft Final

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There are two interior areas called Muzuleft I and Muzuleft II. Both areas are navmeshed and
fast traveling is always possible. The mod was cleaned with TES5Edit.

Muzuleft I has a living room, an external observation tower and includes:

- 1 dwemer spider follower
- 7 mannequins
- weapon racks, weapon plaques, display cases
- alchemy and enchantment table
- working bench, gridstone
- shrines
- bookshelves
- bed
- cooking area

Muzuleft II has a bedroom, bath, work area and includes:

- 2 NPCs (merchant, trainer and follower)
- 5 mannequins
- weapon racks, weapon plaques
- forge and smelter
- enchantment and alchemy station
- working bench, gridstone, tanning rack
- 1 double bed and 1 single bed
- cooking area

Spouses can live in Muzuleft II but this requires an additional mod such as:
Spouses Can Live Everywhere[nexusmods.com]

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Installation

If you subscribed the mod from Steam open your Skyrim launcher and wait for the download of
the mod. If necessary activate the ESP-file under Data Files. Here you can also modify the load
order of the mod if you like. Installed Files in the Skyrim Data Folder:

- MuzuleftEN.esp
- MuzuleftEN.bsa

If you use a new mod the following routine is helpful to avoid anomalies ingame:

1. Save your game and close Skyrim.
2. Subscribe the new mod.
3. Start Skyrim and load the saved game.

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Please Note

There are so many different mods, I do not know all of them. It may happen that this mod is not
compatible with other mods. A short message would be helpful, I'll check it and list it here.

These mods are not compatible:
- Ebonvale
- Legend of the Eagles Nest
- Andusal
- Muzuleft (relocated and enhanced)

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Credits

Thank you Ac3s for your tutorial on how to make npcs go skinny-dipping.
Thanks Bethesda for my favorite game Morrowind and a sweet waste of time ...

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Mod Category: Player Home
Email: Asmodina-Nexus@t-online.de
Popular Discussions View All (1)
4
22 Jan, 2019 @ 3:11pm
Ok so this is my dream house
I'm Back.
20 Comments
Asmodina  [author] 5 May, 2019 @ 12:36am 
There is an update for this mod. The Dwemer house has been moved to another location and extended by a third area for followers. Here you can find the update: Muzuleft Final
Asmodina  [author] 26 Apr, 2019 @ 5:57am 
Thank you and also thanks for the hint. There are already a lot of useful things included in the mod, so I will delete the treasure maps in the final version next time. Soon there will be an update of the mod with an additional floor for followers.
svensson1066 19 Apr, 2019 @ 3:12am 
Great mod. It instantly become my player home.
However, the treasure maps to not activate the actual treasure chests.
Other than that, I'm very happy with your work.
InfoDeprived 9 Mar, 2019 @ 4:42am 
this mod is amazing and the design is great but its kind of op, its right by the start and its full of free bars and ores not to mention multiple followers. personally i love the mod but im going to uninstall it for now as im trying to do a legit playthrough for once as i always download something op and go a bit crazy. thanks your great byeee!
Asmodina  [author] 22 Jan, 2019 @ 3:08pm 
It is in the north above Riverwood and has a map marker on the world map. A picture of the world map with the location can be found in this workshop.
ssblodg74 22 Jan, 2019 @ 2:26pm 
I can't find the home.
Asmodina  [author] 22 Jan, 2019 @ 11:37am 
This routine woks also with the spider follower r0d0:

help r0d0 4
NPC_: (xxxxxxxx) 'r0d0 '
player.placeatme xxxxxxxx

with Loki the horse:

help Loki 4
NPC_: (xxxxxxxx) 'Loki '
player.placeatme xxxxxxxx

and Yagrum Bagarn the Dwemer (with "name lastname"):

help "Yagrum Bagarn" 4
NPC_: (xxxxxxxx) 'Yagrum Bagarn'
player.placeatme xxxxxxxx


Hope that helps for the last comments here ;-)
Asmodina  [author] 22 Jan, 2019 @ 11:35am 
The IDs of the NPCs from the mod are managed dynamically by the game, so the ID is always a little bit different. To resurrect the NPCs try the following (e.g. for Lagertha):

1. Open the console
2. Type in and press enter:

help Lagertha 4

3. Then you will get the ID of Lagertha in your game displayed in the console (e.g. 08061914):

NPC_: (08061914) 'Lagertha'

4. To resurrect Lagertha in game type into the console and press enter:

player.placeatme 08061914

Then, normally Lagertha will placed near by you :steamhappy:
Asmodina  [author] 22 Jan, 2019 @ 3:53am 
Just a moment, I will check this out and post it ...
am.skeeter 21 Jan, 2019 @ 3:57pm 
do you know the npc ids for the ghosts? i accidentally attacked one and they ended up dying after the other ghost and my companion killed them and i would like to revive them. thanks