Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[Obsolete] UK HMCG Response Vehicle (Beta Class)
   
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7 Mar, 2018 @ 8:54am
6 Apr, 2018 @ 5:34am
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[Obsolete] UK HMCG Response Vehicle (Beta Class)

In 1 collection by Nekolight
Neko's UK Coastguard (HMCG & RNLI) Collection
5 items
Description
A Coastguard Response Truck based off land vehicles used by the UK's Her Majesty's Coastguard. The HMCG Beta Class is designed to transport a response team quickly to scenes with basic rope rescue equipment and tow mission-specific trailer modules as required. The HMCG Beta Class builds upon and is the successor to the original HMCG Alpha Class.

The Beta Class features left and right hand driver control, one main front winch, two side winches principally for rope rescues, front small connector and N-Type tow module (made up of two large connectors and one small connector). The vehicle can be lifted with the five available roof small connectors. The vehicle is also equipped with extensive lighting to match UK emergency vehicles including: automatic indicator lights, automatic reverse lights, 360 blue lights, white wig-wags, rear red flashing lights, scene lights, airport amber lights and hazard lights.

Agency: United Kingdom Her Majesty's Coastguard (HMCG)
Type: Land Vehicle
Purpose: Team Transport, Rope Rescue & Towing Trailers
Toal Propulsion: 2 Turbine Engine (200,000 Power) & 6 Small Wheels (6 Wheel Drive)
Max Linear Speed: Somewhere between 12-13
Seats: 2 Drivers + 3 Passengers
Equipment: 1x Front Winch, 2x Side Rescue Winchs, 2x Mock VHF Radios, 7x Small Magnetic Connectors (1x Front, 1x Back, 5x Roof) & 2x Back Large Magnetic Connectors

For those who want a more simplier design to just get from A-to-B; you may want to consider the HMCG Alpha Class instead.

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Trailer Modules:
- Module 1: UK HMCG Basic Open Trailer
- Module 2: UK HMCG Cargo Module

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(Note 1: Due to problems with the game terrain collision code (V1.28) the vehicle will occasionally get stuck when at high speed. To resolve this - simply let go off the throttle and it should reset itself. See the discussion thread post for more details. This is a game problem not a vehicle problem.)

(Note 2: Due to problems with the game terrain collision code (V1.28) the vehicle will occasionally get stuck either turning left or right. To resolve this - please respawn the vehicle. It may take more than one respawn to fix the issue. This is a game problem not a vehicle problem.)

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Modders: Feel free to edit and reupload; as long as you provide a link + mention to the original here. In other words, kinda like: Creative Commons Attribution 4.0 International License[creativecommons.org].
11 Comments
AgentShot 2 Apr, 2019 @ 9:30am 
Is it broken?
Business Cat 27 Jun, 2018 @ 1:16pm 
(The button in the cab not outside)
Business Cat 27 Jun, 2018 @ 12:16pm 
The front winch connector is bugged out for me when i press the button i need to hold it and when I let it go then i starts clicking itself like 1 mln times per second
Nekolight  [author] 14 Apr, 2018 @ 12:05pm 
Yello. Good news: I can confirm the AND gates are working again after version 1.26 has come out and therefore everything should be back to normal.
Nekolight  [author] 14 Apr, 2018 @ 6:44am 
After testing I can confirm that after the V1.23-v1.25 update a lot of the AND circuits do not work as intended. This can be shown in the attached image . This is a game error and not a vehicle error and has been reported here [mcro.org]. There is nothing I can do at the moment to fix this (I have tried replacing the AND circuits with no effect) and this appears to be affecting all creations - even new ones.
Nekolight  [author] 29 Mar, 2018 @ 2:16pm 
It's done. 13 prototypes later the UK RLNI Tyne Class Lifeboat is finished for everyone to use. I've always had a soft spot for the Tyne Class due to my hometown. Enjoy!
Smudger 27 Mar, 2018 @ 3:55pm 
Amazing vehicle but I can't find anywhere to drive it
Nekolight  [author] 19 Mar, 2018 @ 6:43am 
Thank you! I would suggest looking at the workshop for a vehicle transporter for the moment if you can't spawn it at your new island. At the moments I have no plans to make a vehicle transporter myself at the moment sorry (doesn't mean it won't happen - but there's a lot of other things I'll be working on before that).
Nuka 18 Mar, 2018 @ 10:31am 
These vehicles are absolutely gorgeous. Any clues on how to transport them to different islands?
Nekolight  [author] 16 Mar, 2018 @ 9:26am 
There are now two optional module trailers that you can use. The new HMCG Cargo Module has been released today. Whilst the Basic Open Trailer is intended just for general use, the Cargo Module is specifically designed for transporting cargo pallets.

I’m really grateful and surprised by all the downloads of my work. To be honest if I get even 50 subscribers I considered myself to have done well. So thank you everyone for making my day.

More modules are on the way – with the next ones most likely to be lighting module, beacon module or pump module. I dunno which one will be finished first. Is there any modules or addons you want? Let me know in the comments section.