Space Engineers

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Cobra MkIII Practical Version
   
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Type: Blueprint
File Size
Posted
Updated
962.982 KB
13 Feb, 2018 @ 10:46am
13 Feb, 2018 @ 11:29am
2 Change Notes ( view )

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Cobra MkIII Practical Version

Description
The original is Made by gergelypuskaval
This ship is survival ready has no moving parts and can fly on earthlike planets, it uses hydrogen.
Does NOT damage itself with thruster damage on. even though though alot of thrusters are internal

This REQUIRES small ship mod pack, for the cockpit door and seats and (optional) energy Shield mod and i recommend a top-speed changing mod.
The aim of changing this ship is to make it more practical, as the original did look good, it wasn't good for much else.

This upgraded version also packs a lot of fire power, with 4 rocket launchers and 8 Gatling guns, not much in the sky will outgun you, and even if something does, you have alot of thrust, with 18 small hydrogen thrusters and two large ones.
This ship also includes an onboard computer running automatic lcd's 2

What i have done to the ship:
-Cored out most of the internals and made it run on hydrogen, so it can fly on planets unlike the original
-added more weapons
-added shields
-changed the cockpit completely, it has oxygen aswell
added programmable block for running automatic lcd's at one other script
-added emergency parachutes incase of hydrogen failure
-added emergency reactors in case the main reactor fails
-added two emergency reactors not connected to the conveyor system so uranium can kick start the ship to start the real reactors, this means it is
-survival and planet ready with no modifications and was designed with thruster damage on

This thing weighs 155 Tons, insane
8 Comments
Kextin 12 Apr, 2019 @ 4:13am 
i really do like it. well done on the rebuild!
Loopy  [author] 15 Feb, 2018 @ 1:22am 
I have noticed after building this in survival that a few things need improving, so expect an update soon
Loopy  [author] 14 Feb, 2018 @ 11:06am 
yeah i liked the original, but i prefer real hydrogen thrusters to ambient lighting
explorer 14 Feb, 2018 @ 11:06am 
Cool ship mate. I think it's more realistic having more pratical thrusters than having just beacons simulating thrusters. ;)
Loopy  [author] 14 Feb, 2018 @ 11:03am 
oh ok
Scandal 14 Feb, 2018 @ 10:35am 
This is how I found your ship. I saw a five-star blueprint in the workshop, and in the comments I found what interests me most;]
Loopy  [author] 14 Feb, 2018 @ 9:29am 
thanks but this is simply a practical overhaul of someone elses ship, my ship lacks the realism of the actual ship but instead is more practical, the orginal is by gergelypuskaval
Scandal 14 Feb, 2018 @ 8:32am 
good job. ships from other games are hard to copy, especially if we want them to be functional. really good job;]