The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

46 ratings
Colorful Torches
   
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Category: Miscellaneous
File Size
Posted
Updated
1.756 MB
14 Feb, 2012 @ 8:53am
18 Mar, 2012 @ 5:57am
6 Change Notes ( view )

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Colorful Torches

Description
Finding the normal torches a bit too dull to match your mood? Then this is for you. Liven up your dungeon exploring and monster slaying with some color! Remember that special occasion when you thought "oh man! some purple light would make my day."? Probably not, but that day might come, and you better be prepared.

Now also available on the skyrim nexus: http://skyrim.nexusmods.com/downloads/file.php?id=10087

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Description
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Currently these types of torches are added:
* Fire Salt Torch (Red light)
* Frost Salt Torch (Blue/cyan light)
* Void Salt Torch (Purple light)
* Glow Dust Torch (Greenish light)

They last twice as long as normal torches and should illuminate a slightly bigger area. The prefered thing would be to be able to craft them, using the ingredient that's in the name along with wood and linen cloth, but unfortunately it doesn't seem to be possible to make any light emitting item craftable. So instead they can currently be found inside a chest in the "Hall of the Dead" in Whiterun or in many places where there previosly would be a normal torch. Instead of finding a normal torch, carried by a guard for example, any of the new torches or the original one can be found. Which one is randomly chosen.

I put this mod together pretty quickly to try some things out and it isn't really a "serious" project. So don't expect that much updates or support. The mod is more of a "fun" addition if to the game, that hopefully someone might appreciate.

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Issues/bugs
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* Currently not Craftable.
* Some guards seem to get the holding torch animation without holding anything.

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Changelog
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(Find on the Nexus page)

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Distribution Permission
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You may distribute, modify, and use this mod and the attached files in the making of other mods IF you properly credit it to me (AeonVita).

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My other mods on Steam
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More Craftables - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=10683
Dragonbone Weapons - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=10722
Zombie Draugr - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=11877

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Credits
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The NifSkope developers (corwin, Alphax, m4444x, tazpn, wz, Shon, amorilia) - For making NifSkope
TheFigment - For releasing an updated version of TESSnip made for Skyrim
Timeslip - For making FOMM and TESsnip
Bethesda Game Studios - For making Skyrim and the Creation Kit
18 Comments
HookerHeels 1 May, 2018 @ 11:24am 
@Verilin I've been using this mod for 5 years and I get very few Colorful Torches load screens. Might be something else causing that for you. I also use the Nexus version, and not this one, however.
Zumoku 1 May, 2014 @ 10:10am 
this is awesome!
Verilin 17 Mar, 2013 @ 10:11am 
Awesome, the only issue is I hardly ever get any loading screens besides the colorful torch one. Can you turn down the frequency of that part please? Otherwise great job on this mod.
Glitter 20 Dec, 2012 @ 5:44pm 
Thanks for this! =)
Potato 10 Sep, 2012 @ 6:08pm 
sweet
alastair 24 Jul, 2012 @ 1:20pm 
Make a mod which lets me have different color spells, for example, red fire or green lightning
AeonVita  [author] 20 Jun, 2012 @ 4:33am 
@Chesko One issue though is that it might not be a good idea to change this workshop mod so it would require this master file bacause the automatic updating would cause crashes for current users, since they lack the master. So it might be better to keep the workshop version as it is, and only update the Nexus one with these changes.

By the way, when similar compatibility issues have occurred with my other mods, what I've usually done is to make compatibility patches using TESVSnip. That has worked well so far, but it's really complex when lots of different torch mods are involved and users may want more than two. So it might be a better idea to do as you propose. I did actually take the liberty to make a compatibility patch for our mods and have just uploaded it to the Nexus, as at least a temporary solution.
AeonVita  [author] 20 Jun, 2012 @ 4:33am 
@Chesko I think the problem with sending a message over the Nexus was that my message quota of a 100 was reached. I had no idea there even was one. I haven't recieved any notifications about my inbox being full either afaik. Guess I'll have to remove some messages manually.

About your suggestion, if you're sure it's possible that many mods could "append" things to this form list without replacing it, as well as making the conditional in the event check for something inside a list, I could change the mod probably. Although, are you sure that it would be possible for many mods to add things to this list without replacing each others' changes? I might have misunderstood the way you planned to do it though. It seems easiest if you could make this master file and I'll do my best to try to implement it here. (Comment split, see next one)
SushiLegacy 19 Jun, 2012 @ 6:14am 
I am reaching out to the authors of other lantern and torch mods to see if they would be interested in doing this as well. Let me know if this is something you'd like to do.

Currently, the authors of Usable Lanterns and Better Wieldable Lanterns have agreed to support this. I hope you will too.

Thanks,

-Chesko
SushiLegacy 19 Jun, 2012 @ 6:14am 
I would like to implement the following solution:

* Create a new mod, called Carried Lights Compatibility System (or something to the effect), which will include an .ESM which contains a single formlist object. This formlist will be added to the TorchEvent animation event.
* Distribute a version of our mods that inherits from this ESM, and instead of editing the Animation Event ourselves, we simply add our carried light sources to this new FormList contained in the ESM.

That way, our lanterns and torches should play nicely with one another and not cause strange animations and teleportation events.