Arma 3
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Liberation altis 1.4 WIKIMODDED (NO ACE - NO RADIO)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
3.467 MB
28 May, 2017 @ 8:01pm
16 Jul, 2017 @ 12:34pm
5 Change Notes ( view )

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Liberation altis 1.4 WIKIMODDED (NO ACE - NO RADIO)

Description
This is a liberation by Zbug edited to work with the realism mods.
Changed a bunch of scripts to get everything to work. pls report anything that is not working.
included instructions in quimera with all the new fuctionalities that I added.
=>DO NOT USE THE ATLAS MOD it will break the mission

MY LIBERATIONS

ALTIS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=894019528
TAUNUS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=931400540
LYTHIUM: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=914718580
TAKISTAN: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=914703625
CHERNARUS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=914713860
LINGOR: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=966116613
TANOA: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=966123925
MALDEN: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=966128265


BASIC INSTRUCTIONS:
->deploy fob, its the lonly box in quimera base
->try to keep the alert leveel under 50%
->recycle ammoboxes at fob to get ammo (use the convoy highjack secondary mission to get more)
->capture all big cities to win (end game)
->read the billboards in quimera to find out more about the hospital, supports, and revive system
->cant build in quimera

BIG CHANGES 1.4 (hope it is the last)
*fixed alive supports in dedicated server (I hope)
*added drivers and pilots at the begining easier to find
*FOB can be build near markers now (inside towns to build defenses there)
*increased the enemy count a little.
*added ASR_AI3 back!


SMALL CHANGES 1.3.1
*cut down the clean up delay to try to increase performance
*added all civ vehicles at 0 cost (with inventory)
*more rockets for the armed HU1Y
*tried to level the alive support so it doesnt blow up :S

BIG CHANGES 1.3
*increased performance and fps in all mthe maps
*added uss freedom as quimera in all the water map.
*fixed rhs soc boat now you can build it (the last building)
*reworked all the caps
*added crawler both versions.
*now static weapons are in building too, to be able to build them inside buildings
*added 3 new maps


SMALL CHANGES. 1.2.1
*removed ASR_AI3. The resource demand with this mod active is too high, specially when reinforcements appear.
*Medics now can use the PAK anywhere but one use only. going to need more from the med vehicles.
*fixed spawning with gear to skip the arsenal (choosing gear while deploying).
*fixed alive supports using gas (resource) if you dont call them.

BIG CHANGES. 1.2
*balanced enemy spawn
*fixed enemy troup transport and paratroopers.
*med vehicles now affect the area arround them
*new vanila vehiles added as R&D
*new transport support added (vtol)
*open arsenal now
*added advanced slingloading

BIG CHANGES. 1.1 (JETS)
*JETS added to the shop including the new drone (unarmed)
*added the last rhs to the enemy milita.
*tried to increase the enemy air attacks
*added instructions in quimera of the things I added.
*slightly increased enemy presence
*whole arsenal is now unlocked
*TFAR channel changed to default
*HEAL action fron the hospital an med evac, is now on al lmedical vehicles
*vehicles in quimera respawn now
*cleaned up code from the original mission i was not using any more

BIG CHANGES. 1.0
*balanced the ammo from secondary mission and the prices of the shop.
*fixed zeus and unlocked everything for it
*deleted some big building that wasnt possible to recycle
*added unarmed UAV at a reasonable price
*added medical vehicles witrh custom loadouts (including the alive med evac)
*fixed weather, not it rains and there is no fog
*vehicle inventories refill on mission restart
*there is a hospital in quimera with a medic that can fully heal you if alone. (same action in the alive med evac)
*created more spawn points for enemies to get more diversity.

mods needed:

ALIVE: only use the support system so you can call transports and supports more precisely and with more options.
CBA_A3: Just needed (some functions)
ASR_AI3: for a more realistic ai behaviour
RHSUSAF: USA faction for the BluFor side.
RHSAFRF: Russians to shoot at (no superheroes like CSAT)
RHSGREF: Militia forces to help russias.
RHSSAF:soviet militia with new g36 weapons

*recomended mods*
My personal mod list => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616

#ACE 3 needs some compatibility files to work with rhs, those files already come with ace 3 in the optional folder.
if you dont know what you are doing just get the extra mods rhs (ace 3 compat ... "not exact name").
33 Comments
Hop Out Da Rarri (BurnTalk) ☢ 25 Aug, 2018 @ 7:49pm 
That was it. Thank you!
WIKIPRISE  [author] 16 Jul, 2018 @ 6:06am 
ace common module detects diferences with the files of ur friend and the server , chage to warn istead of kick maybe smth else
Hop Out Da Rarri (BurnTalk) ☢ 15 Jul, 2018 @ 5:04pm 
My friend is getting a red box saying ACE version mismatch: Detected mission addon on client for some reason. What could that be?
WIKIPRISE  [author] 14 Jun, 2018 @ 3:30pm 
nop no hace but this mission is old , should work dont spect any nre vehicles in the shop
YBG K 14 Jun, 2018 @ 9:52am 
Do these missions use ACE Advanced medical ?
Urko 27 May, 2018 @ 3:57am 
Gran trabajo como siempre ,gracias WIKIBONG
WIKIPRISE  [author] 21 Apr, 2018 @ 5:40pm 
updated mod list, this is how I think it should be played
MOD LIST => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
Andy 21 Apr, 2018 @ 8:58am 
awesome! gonan try it right now
WIKIPRISE  [author] 21 Apr, 2018 @ 7:31am 
NEW update just for altis map. try it out and report any bugs, fixes or suggestions before i export it to the other maps.
this might be the last update i make of this style of game. comment on the altis page

ALTIS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=894019528

BIG CHANGES 1.4.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy
*switched the SAF faction to our side
*added new ace fuctions with the new config
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*added defibrilator and splits that actually work
*added all new vehicles from rhs and new vanila DLCS
*added new groups 4 full squads, 4 tank squads, 2 sniper teams and helicopter and figter pilots
*added loadouts to all units, no need to make new loadouts for new players
*removed asr ai3 in favor if vcom ai but not integrated so any ai mod can be used
Andy 8 Oct, 2017 @ 4:17pm 
ofcouse man! thank you again for the time you used to make this mission. played this for so many hours