Stellaris

Stellaris

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Guilli's Planet Modifiers and Features - 3.14 Patch
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10.172 MB
13 Nov, 2024 @ 12:27pm
3 Jan @ 9:13am
18 Change Notes ( view )

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Guilli's Planet Modifiers and Features - 3.14 Patch

Description
Patch for Guilli's Planet Modifiers and Features updating its content to 3.14 and fixing several bugs along with some improvements.

Apart from fixing things up I did:
  • Improved compatibility with ethics and civics mods (The Bug Branch compat patch is not needed with this)
  • Improved performance
  • Added support for 38 relics from other mods to be traded/claimed/stolen
  • Added a list of supported relics to the relics map mode
  • Added a few options to the setup menu
Hopefully all these changes will get integrated into the main mod once it gets updated.

Load order
  • Guilli's Planet Modifiers and Features
  • Guilli's Planet Modifiers and Features - 3.14 Patch

For ongoing games
This won't break the save, but the patch changes how relic wars work by making them use a common casus belli, therefore those casus bellis and wars will be invalidated when adding/removing the patch to ongoing games and you will receive a lot of notifications when loading the save.

For Irony Mod Manager users
If you are using the conflict solver then I recommend that you add the original mod to the ignore rules as the patch overwrites all files from that (except gfx).
modName:Guilli's Planet Modifiers and Features

For more information check out the changelog or visit the github page[github.com].
Popular Discussions View All (1)
15
12 Mar @ 6:01am
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137 Comments
Prince Archeon 21 Oct @ 5:09pm 
Oooooh. Okay I am a stupid dumb guy what does that sorta thing apparently. I will have to start a fresh run with this off then haha. Thanks for responding!
korinisz  [author] 21 Oct @ 6:27am 
If the planet type comes from this mod being active that suggests that you are on 4.x as that was removed in the base mod. This only works with the 3.14 version of GPM. Otherwise it worked for me and I no longer maintain this mod.
Prince Archeon 19 Oct @ 4:03pm 
Hi, I am stopping by here because I *think* my issue is being caused in this mod. For planets like the Ancient Archaeopolis I am getting an odd bug where if I build a building, district, anything other than clearing a blocker, the game will take my resources, cue up the building, build it, but never actually add it to the planet. Has anyone else had this issue or know what might be causing it? Given the planet type comes from this mod being active I have to assume that this is the place to ask.
korinisz  [author] 8 Sep @ 4:45pm 
4.0 made a few of my fixes obsolete and Guilli fixed the most notable bugs but didn't actually incorporated anyting from this mod. I'll be back after 4.1 comes out and will offer my help in doing so.
Rogueone 4 Sep @ 5:09pm 
So are things considered fixed now?
TurboRuinier 31 Jul @ 9:51pm 
Will there be a 4.0 update later?
korinisz  [author] 22 Jul @ 4:16pm 
Don't worry, I won't.
torpid 21 Jul @ 10:00pm 
pls dont update this till they fix 4.0 lol
Code 19 Jul @ 11:28am 
Thank you for not updating it, as I'll still need this for 3.14
[TFJA] DJL66 8 Jul @ 9:46am 
o7