Stellaris

Stellaris

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! frameworld tweaks
   
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File Size
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2.135 MB
9 Sep, 2024 @ 7:01pm
3 Oct @ 9:23am
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! frameworld tweaks

Description
This mod updates the frameworld to 4.0 (pending gigas frameworld 4.0).
A simultaneous building capacity modifier has been added (allowing multiple building/decisions at once) every 20 expansion
Adds extra upgrades after unlocking habitat 1 and housing 2 techs. Between them they double the housing/jobs from all districts (like the upgrades after megaengineer/gigastructures)
There are now upgrades for all jobs unlocked after mega engineering; energy and mineral upgrade are from tech, food from the yggdrasil orchid, unity/trade is from interstellar assembly.
The effect of the expansions's growth/speed bonuses increases after completing all the upgrades of that tech level
The base cost and the exponent for upgrades has been tweak to scale better across the game

Base frameworld tweaks
Reworked expansion, exponent per expansion is lower but base cost doubled after all pre-megaengineering, megaengineer and gigastructure upgrades are completed
Each outpost now gives 10% job efficiency rather than growth reductions (was removed in 4.0), this efficiency is partially reduced by hypothetical hab on the planet and there is a higher stacking reduction from multiple outposts - is stronger at first but more diluted as many vanilla things give it
"Start expanding the frameworld automatically" is a situation (activated via a decision) that uses a customise-able % of your alloy income to automatically expand the frameworld
The harvest asteroids is automated in the same was as the auto expansion taking a flat amount of energy. can be customise

all numbers are tbc as they are fully adapted to 4.0
there is no compat with other frameworld sub mobs - frameworld extra goddies should mostly work as we don't change much of the same content, I have no idea how voidframe will work with this (when both are updated to 4.0)

Disclaimer: this is all my own opinion and does not reflect the design decisions of the gigas team
26 Comments
lyra_tcm  [author] 3 Oct @ 9:31am 
Pushed an updated fixing an issues ppl were having with the frameworld game start events not firing leading to districits missing and other weirdnes
@Irres Polynom pls let me know if this update fixes your issue
Irres Polynom 3 Oct @ 4:58am 
I don't know why, but at game start I only have one city district, nothing else, this does not fix itself after a month or so. Tested load orders are <Gigastructures - tweaks - UI overhaul mods> and <Gigastructures - UI overhaul mods - tweaks> and <Gigastructures - tweaks>.
Flying Fish 3 Oct @ 2:19am 
Can't wait for giga to bring back the frameworld and for voidframe to be updated

This is great in the meantime tho very nice mod
malentar 29 Sep @ 4:56pm 
@lyra_tcm Dms sent in discord, with a save file. Enjoy.
malentar 29 Sep @ 2:47pm 
Wish I could but I played it through GFN (Geforce Now) and those saves aren't recoverable. If you like I can very slowly create a new iteration of the same bug on my crap laptop.
lyra_tcm  [author] 29 Sep @ 9:11am 
@malentar Can you dm me the save (im in the gigas discord and a mod on stellaris official discord)
malentar 29 Sep @ 12:59am 
Playing as an assimilation robot empire with only gigas, uiod, and this mod. After conquering my first neighbor I'm stuck with their planets, no automatic resettlement or turning the colonies into planetary outposts. Also can't resettle at all from them manually.
lyra_tcm  [author] 26 Sep @ 9:09am 
That was the case at one point, i added more ptions to thge asteroids that won't be harvested, must have messed up the script for stopping it. will fix for next update
qwerty 26 Sep @ 8:40am 
If it wouldn't be too hard to implement, could you have the asteroid situation automatically pause/be free when there's no asteroids? I was paying 42 energy a month for nothing until I realised haha
lyra_tcm  [author] 26 Sep @ 5:26am 
@Irres Polynom i had missed that it wasn't getting set at game start (rarly use manual expand), fixed for next update