ARK: Survival Evolved

ARK: Survival Evolved

Jurassic Park Expansion : Discontinued
Here's how you add JPE items to your item drop beacons(current as of 8-30-2019)
(mods please pin)
Add this code to your game.ini file on your server or sp game and it will add all of the weapons, ammo, the two crafting stations, and the workers helmet to your red beacons, this will allow you to obtain higher quality tiers of these items than primitive, and also somewhat relieve the burden of always having to craft ammo..... it will not add any saddles, nor will it add the Merc set, I may add those to the code in the future.
Note: It also adds cryopods, and cryofridge.

(UPDATE: 8/30/2019 - Code now includes the MERC set, and ammo for the weapons that use vanilla ammo)

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=4,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,bAppendItemSets=true,ItemSets=((SetName="Cryopods",MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=0.3,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponEmptyCryopod_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=4.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="Cryofridge",MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_CryoFridge_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="NVBinocs",MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponInfraredBinoculars_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="DEagle",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponMachinedDEagle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_AdvancedBullet_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=150.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="HeavyCrossbow",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_CompoundCrossBowJP_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_CompoundBowArrow_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=150.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="M4Rifle",MinNumItems=3,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponRifleM4_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemWeaponAttachment_ScopeBig2_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_AdvancedRifleBullet_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=200.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="TranqRifle",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponTR_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_SpecialTranqDart_C"),ItemsWeights=(1.0),MinQuantity=30.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="HeavyMGUN",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponMachinegun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_AdvancedRifleBulletHeavy_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=200.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="SPAS",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponSPAS_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_SimpleShotgunBullet_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=80.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="SonicShotgun",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.05,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_SonicShotgun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.1),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=3.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="Explosives",MinNumItems=4,MaxNumItems=4,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_GasGrenadeJP3_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_RocketJerichoMissile_C"),ItemsWeights=(1.0),MinQuantity=8.0,MaxQuantity=16.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_JPHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponRocketLauncher_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(SetName="MERC",MinNumItems=5,MaxNumItems=5,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MercShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MercPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MercHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MercDesertClothGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmorMercBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3))),(SetName="Crafting",MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.1,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_JPItemStation_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_HybridStation_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
Last edited by Spawn of Fenrir; 31 Aug, 2019 @ 1:07am
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Showing 1-2 of 2 comments
Dasako.Yerran 31 Aug, 2019 @ 2:23am 
so only paste it in the top of the game.ini file?
thank you :)
Spawn of Fenrir 31 Aug, 2019 @ 2:49am 
Originally posted by Dasako.Yerran:
so only paste it in the top of the game.ini file?
thank you :)

I put it near the bottom myself..... just make sure you put it somewhere underneath the [/script/shootergame.shootergamemode] heading, and you'll be all good
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Showing 1-2 of 2 comments
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