Unturned

Unturned

Deepwood
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MARV 5. juli 2017 kl. 13:18
NPC Ideas & Additions
I am wanting to create an NPC pack for Deepwood, however I would like to hear what people want before I start. (Quest's, Vendors, etc.)
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Seth6F0 5. juli 2017 kl. 14:24 
I think it would be cool to have a gun shop with npcs selling guns.
Sidst redigeret af Seth6F0; 5. juli 2017 kl. 14:24
Carnage 5. juli 2017 kl. 17:02 
A town just for npcs maybe?
Minaraho 6. juli 2017 kl. 1:18 
Have some of the Npcs in the metro?
Skye 6. juli 2017 kl. 1:36 
A shady NPC in a dark alleyway who sells you glue and blueberries?
SilverFire 6. juli 2017 kl. 3:40 
Maybe set up a town with npcs, some give quests, others sell things and a few do nothing accept talk
How about an NPC who buys ammo andattachments, but sells military weapons(Maplestrike, Heartbreaker, etc)
Xantho 6. juli 2017 kl. 8:07 
NPcs would be a great addition. Perhaps a group a various suriviors in a small camp atop one of the skyscrappers or the survivors of the Coalition wreak on the shore somewhere
Akira 6. juli 2017 kl. 8:56 
NPC's would be a wonderful idea. My idea of implecation is... complicated, but would be a joy to find. Add a shallow cave that contains a survivalist's camp (a.k.a tents, maybe a log cabin or two). The area would be small, and vendors few, though it would add an atmosphere of people actuallly trying to survive a pandemic, rahter than some, other... implacations of survivor camps. (I'd say make a metro to a city, and make that an NPC hotspot, but i hear Metro: Exodus is coming out... and I'd be on the safe side of anything 'metro' for a while...)
TheUltraNoob 6. juli 2017 kl. 9:03 
Oprindeligt skrevet af EthanJack02:
A town just for npcs maybe?
that could be a good idea
Th3o  [udvikler] 6. juli 2017 kl. 9:03 
Yeah, I was thinking that St. Nikolai would be NPC town, bu then I gave up on them soo...
buhdan 6. juli 2017 kl. 12:42 
make a NPC named Stealy Steve hiding in a mechanic place and have him sell makeshift vehicles.
Robbie 6. juli 2017 kl. 14:44 
Yes please add npcs mainly gun shop npcs or maybe even a mafia if thats possible
Ptoodle 6. juli 2017 kl. 14:59 
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).
Sidst redigeret af Ptoodle; 6. juli 2017 kl. 15:01
MARV 6. juli 2017 kl. 15:05 
Oprindeligt skrevet af TheGreekNinja95:
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).

;P who says im not doing that already
Skey03030 6. juli 2017 kl. 15:23 
Oprindeligt skrevet af TheGreekNinja95:
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).
I like this idea. I was thinking of the same thing as well.
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