Arma 3
Avenge v0.60
 This topic has been pinned, so it's probably important
Panicsferd  [developer] 25 Jun, 2017 @ 11:53pm
Bug Reports
If there is any bugs or issues, please post them here.
Last edited by Panicsferd; 25 Jun, 2017 @ 11:53pm
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Showing 1-10 of 10 comments
Kolibri 4 Dec, 2017 @ 1:16pm 
On mission "CSAT" The commander appears to be killed by the table, and only Lucas Bari talks. It also says "next.sqf" not found.
Panicsferd  [developer] 4 Dec, 2017 @ 2:59pm 
I will have to take a look at it, not sure why the commander would get killed? might have to either make him invulnerable or make the table a static item so it doesn't flip over and whatnot from the physics?

I'll have to look at that missing "next.sqf" since maybe when I was making that last mission I could have been rushing it and forgot to remove a script I wasn't using or forgot to put the script in.
Panicsferd  [developer] 4 Dec, 2017 @ 3:10pm 
Originally posted by AKA_DeltaSierra:
On mission "CSAT" The commander appears to be killed by the table, and only Lucas Bari talks. It also says "next.sqf" not found.
After checking I didn't get that issue, what version of the campaign are you using, also are you using the workshop or the standalone version?

When I tested the workshop version the commander wasn't dead and I didn't get that missing "next.sqf".

edit: tested it again, and this time the table was flipped over, but the commander wasn't dead, but still no missing "next.sqf" popped up. So when I update the campaign I will make the table if I can like static so it can't be moved at all. I will have to then make sure as well that no scripts like "next.sqf" are missing.
Last edited by Panicsferd; 4 Dec, 2017 @ 3:18pm
Kolibri 6 Dec, 2017 @ 3:54am 
I am using the workshop version. I'll play the mission again to try and replicate it and provide more information.
Chris1701 2 Apr, 2018 @ 9:18am 
I have a problem at the First Patrol mission. One the way back home: The first time the IED on the road did not explode but we stopped moving. The second time it did explode and I died. And now we aren't starting to move from the beginning.
Panicsferd  [developer] 2 Apr, 2018 @ 7:24pm 
Originally posted by Chris1701:
I have a problem at the First Patrol mission. One the way back home: The first time the IED on the road did not explode but we stopped moving. The second time it did explode and I died. And now we aren't starting to move from the beginning.
Thanks for letting me know, I will take a look at that. I remember during testing something like that happening before, but I thought I fixed it.

I remember the issue where the AI was like broken where he wouldn't move at all, but that is odd that you died from the IED, since I think I had it be where the player was invulnerable?
Panicsferd  [developer] 2 Apr, 2018 @ 8:06pm 
Edit: After testing the same mission, when the truck hit the IED the player did infact die, I will have to fix that.
Blackout 30 Apr, 2018 @ 2:40pm 
Same issue with the IED killing me in first patrol mission not to sure if this has been fixed yet but had the same issue happen today, tried to reset it mutiple times same outcome.
Panicsferd  [developer] 30 Apr, 2018 @ 7:22pm 
Originally posted by Ken Blackout:
Same issue with the IED killing me in first patrol mission not to sure if this has been fixed yet but had the same issue happen today, tried to reset it mutiple times same outcome.
I may have fixed it, but probably didn't update the campaign, since was probably going to add that fix in once I would add new missions to the campaign, but been busy IRL with job and nowadays don't have much time to work on missions.

But so far I've got like 1 new mission almost complete but having some issues with the ending part, and so I am thinking I may just work on the second mission for the time being to get that done while I figure out how to do the ending.
RavenBuster 14 Oct, 2018 @ 6:00am 
During mission 12 ,the first time you fly a jet, I got shot by the csat guards at the airfield after RTB. The game statistics showed that I killed some friendly militaman/enforcers??? I assume they were at the syndicat outpost that you have to destroy. Also in m 13/14 the briefing shows that of 12 and the dialog with the commader in m 13 has parts of m 12 dialog mixed in it.
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