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回報翻譯問題
at RimWorld.JobDriver_FillFermentingBarrel.get_Barrel () [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_FillFermentingBarrel.TryMakePreToilReservations (Boolean errorOnFailed) [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Is this a bug or a problem on my side? Greetings and thanks alot!
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>22.0</fuelConsumptionRate>
<fuelCapacity>75.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</fuelFilter>
</li>
It worked as expected, and gave no errors or warnings. Could you give me a copy of the xml you're using along with a copy of your ModsConfig.xml (found in %appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config)?
Fermenting is only making progress with tickertype rare, and that causes an error and fuel wont be consumed any more.
The xml you were asking (first the structure, with the relevant parts) for:
<ThingDef ParentName="OKT_BuildingBase">
<defName>OKT_smoker</defName>
<label>smoker</label>
<description>A special oven to preserve sausages by using hot smoke.</description>
<thingClass>ExpandableFermenting.Building_Processing</thingClass>
<comps>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>10</fuelConsumptionRate>
<fuelCapacity>50</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</fuelFilter>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Forbiddable" />
<li Class="ExpandableFermenting.CompProperties_Processing">
<ingredientDef>OKT_rawsausage</ingredientDef>
<productDef>OKT_smokedsausage</productDef>
<capacity>10</capacity>
<fermentationDuration>210000</fermentationDuration>
</li>
</comps>
<tickerType>Normal</tickerType>
And here the list of used mods shown in modconfig:
<ModsConfigData>
<version>1.0.2231 rev1144</version>
<activeMods>
<li>Core</li>
<li>955850576</li>
<li>Oktoberfest</li>
</activeMods>
</ModsConfigData>
Oktoberfest (rimtoberfest it should be called by release) is my beta, as you can imagine.
Maybe you doublecheck if the fermenting process is proceeding in your testgame. As I said before, with tickertype normal there are no errors in debuglog, but the process of fermenting is not working anymore. It seems to me that both, fuel consumption and fermenting, need different tickertype and wont work with a different one.
Thanks for your help. I hope I explained it properly. I'm really grateful for your effort.
In any case, however it happened, it should be fixed now. The modified barrel I tested both used fuel and made progress in fermenting. The solution was to ensure that the processing component would work no matter what ticker type the object uses. There may be small rounding-error differences based on which ticker type you use, but those differences did not appear to be serious.
Please report if the new version of my mod does not appear to work for you.