ARK: Survival Evolved

ARK: Survival Evolved

Pokeballs - Dino Storage (Discontinued)
 This topic has been pinned, so it's probably important
Aleksey  [developer] 17 Sep, 2017 @ 5:43pm
Configuration Options
Here are the options that you have to configure Pokeballs on your server via GameUserSettings.ini. The defaults are shown below.

[Pokeballs]
DisableRescue=False
ChanceLifeModifier=1000
ChanceLifePercentModifier=1
HealingConsoleCooldown=0
EnableInArena=False
DisableOnWildDinos=False
UnconsciousCaptureBonus=30
CaptureFailedDefbuffTimeBase=10
PokeballPCTransferThreshold=6
DefaultPokeballSkinIndex=0
DefaultGreatballSkinIndex=0
DefaultUltraballSkinIndex=0
DefaultMasterballSkinIndex=0
HideProtectionBuffFromHUD=False
ExcludeCaptureDinoClasses=
DisableCustomUI=False

Here is an explanation of each. Any omitted options use the default value instead.

DisableRescue
- Set this to True to disable the "Rescue" feature of PokeballSickness. All other features of the buff will remain enabled, however.
Default Value: False

ChanceLifeModifier
- This is a value that is taken into consideration in the capture chance calculation. If this is set to 1000, then for every 1000 life the enemy has, 1% (see ChanceLifePercentModifier) is subtracted from the final capture chance.
Default Value: 1000

ChanceLifePercentModifier
- This is a value that works together with ChanceLifeModifier. This is the percent that is subtracted from the final calculated capture chance. See ChanceLifeModifier for more info on its purpose.
Default Value: 1

HealingConsoleCooldown
- The amount of time, in seconds, that users have to wait after using a HealingConsole. The cooldown timer applies to each instance of the HealingConsole separately, but is not user specific.
Default Value: 0

EnableInArena
- Use this to allow or disallow the use of Pokeballs in the Boss Arenas. This really only applies to Pokeballs (Captured), but it's not like throwing a normal Pokeball or even a Masterball would work on a Boss to begin with. :P
Default Value: False

DisableOnWildDinos
- If you like the storage idea behind Pokeballs, but don't want your users to be able to use them on wild dinos, then this is the option for you.
Default Value: False

UnconsciousCaptureBonus
- This is the percent bonus to the capture chance a dino gives while it's unconscious.
Default Value: 30

CaptureFailedDefbuffTimeBase
- This is the time (in seconds) that each stack of the Capture Failed debuff lasts for.
Default Value: 10

PokeballPCTransferThreshold
- Use this to change the threshold for when captured dinos are automatically transfered to your PC. Automatic Transfers will ONLY happen after a new capture, if you have a tribe-owned (or personally owned) PC in the world somewhere, and if you have this set amount or more of Pokeballs (Captured) in your inventory. To disable Automatic Transfers entirely, set this to -1. If you set this to 0, it will default to 6.
Default Value: 6

DefaultPokeballSkinIndex
- Use this to set the default Pokeball Skin for all players on your server. Each player can override this value by using the Pokeball Skin Selector tool. Use the chart below to find the index you want. Note, this option bypasses Admin-Only and Player-Specific skin limitations. If you set this index to that of an admin-only skin, all players will be using that skin. The same goes for player-specific skins. These are meant to be exclusive to a specific player (determined by me). Use this and the other associated skin index options wisely.
Default Value: 0

Pokeball Skin Index Map:
0 - Default
1 - Chrome
2 - Dive Ball
3 - Dream Ball
4 - Dusk Ball
5 - Fast Ball
6 - Glass
7 - Glowing Accents (Admin Only)
8 - Gold
9 - Halloween
10 - Heal Ball
11 - Level Ball
12 - Love Ball
13 - Lure Ball
14 - Luxury Ball (Admin Only)
15 - Metal
16 - Moon Ball
17 - Mystic Ball (Mystic Academy Only)
18 - Nest Ball
19 - Premier Ball (Admin Only)
20 - Quick Ball
21 - Rainbow Ball (Skin Selector Ball)
22 - Repeat Ball
23 - Rock
24 - Safari Ball
25 - Team Rocket's Ball
26 - Tek
27 - Wet Mud

DefaultGreatballSkinIndex
- Use this to set the default Greatball for all players on your server. See the DefaultPokeballSkinIndex for more info.
Default Value: 0

Greatball Skin Index Map:
0 - Default
1 - Chrome
2 - Glass
3 - Glowing Accents (Admin Only)
4 - Gold
5 - Halloween
6 - Metal
7 - Mewtwo Ball
8 - Mystic Ball (Mystic Academy Only)
9 - Rock
10 - Tek
11 - Wet Mud

DefaultUltraballSkinIndex
- Use this to set the default Ultraball for all players on your server. See the DefaultPokeballSkinIndex for more info.
Default Value: 0

Ultraball Skin Index Map:
0 - Default
1 - Chrome
2 - Glass
3 - Glowing Accents (Admin Only)
4 - Gold
5 - Halloween
6 - Metal
7 - Mystic Ball (Mystic Academy Only)
8 - Rock
9 - Tek
10 - Wet Mud

DefaultMasterballSkinIndex
- Use this to set the default Masterball for all players on your server. See the DefaultPokeballSkinIndex for more info.
Default Value: 0

Masterball Skin Index Map:
0 - Default
1 - Chrome
2 - Glass
3 - Glowing Accents (Admin Only)
4 - Gold
5 - Halloween
6 - Metal
7 - Mystic Ball (Mystic Academy Only)
8 - Rock
9 - Tek
10 - Wet Mud

HideProtectionBuffFromHUD
- Use this to hide the Pokeball Protection buff from the HUD if you want it out the way.
Default Value: False

ExcludeCaptureDinoClasses
- Specify a list of dino class names to exclude from capture. Any dino class found in the list will force Pokeballs (including the Masterball) to not work on them. Dino class names not always the name of the dino, so make sure you're entering the proper class name. You can find a dino's class name by viewing its spawn command. For example, the Reaper Queen's simple spawn command is this: admincheat summon Xenomorph_Character_BP_Female_C. The bolded portion is the Reaper Queen's class name. Enter all class names in a list, delimited by a comma for simplicity. The delimiter is not actually taken into account, but will help you with readability for future edits.
Default Value: Nothing. No dinos are excluded by default.

DisableCustomUI
- Allows you to disable the Custom UI if you plan on never using the feature and just want it out of the way entirely for your server.
Default Value: False
Last edited by Aleksey; 22 Jan, 2021 @ 2:39am
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Showing 1-15 of 18 comments
Zengetzu 30 Sep, 2017 @ 7:43am 
Aleksey what is the engram index number for your mod? I would like to write a game.ini that disables their crafting in order to sell them instead.
Aleksey  [developer] 30 Sep, 2017 @ 8:51am 
There are multiple Engrams in the mod. Which are you trying to disable?
Dragoon2803 5 Nov, 2017 @ 11:59am 
i triying to disable to learn masterball can you help me?
Aleksey  [developer] 5 Nov, 2017 @ 2:31pm 
The Masterball engram is EngramEntry_Masterball from which you can disable in your ini settings. I think it's in Game.ini.
Dragoon2803 5 Nov, 2017 @ 11:39pm 
okay nice thank you :)
Aerondight 3 Feb, 2018 @ 6:48am 
When I add anything with the [Pokeballs] heading it is deleted from my GameUserSettings.ini on load. It's the correct .ini. I think that I need to make the heading the mod's path, as Reusable Plus's heading is the mod path.
Aleksey  [developer] 3 Feb, 2018 @ 11:38am 
It sounds like you're using ASM to manage your server, but I could be wrong. If this is the case, make sure you have ASM closed, make your GameUserSettings.ini change, save the file, then you can open ASM and start your server. Additionally, you can add those settings within ASM's GUI. Again, I'm assuming that you're using ASM because I've had similar issues.
MasterWise 4 Feb, 2018 @ 7:23am 
Hello Aleksey, I would first like to compliment your work with this mod, among all the others this is what most motivates me to play Ark!
This game, contrary to many others, requires a lot of time to progress. Taming a dino can be a mission almost impossible many times costing hours and hours of dedication of the players.
The mechanics of rescue and storage of dinos, that you introduced, is exactly what the game needed.
The only problem, in my view, is the rescue on a PVP server. Today we have the option to disable this feature, but it is so incredible that we would not like to do that.

In this way I would suggest two settings for the rescue feature:

Setting 1) Do not restore the dino's life when being ripped.

Setting 2) Dinos rescued, when falling into battle, will be unconscious with maximum torpor. When they leave the pokeballs, they must remain unconscious until they recover normally, with the HealingConsole or with the aid of stimulants as usual.

These two settings would make the game more balanced in a Rescue PVP enabled. It would be perfect.
Please receive these suggestions with care, thank you!
Aleksey  [developer] 4 Feb, 2018 @ 8:26am 
Hi MasterWise,
Thank a lot! I'm actually really surprised to be hearing the impact my mod is having on people. It's way more attention than ever anticipated. XD

1.) This is actually a bug right now. Dinos were never supposed to heal on rescue.

2.) I'll consider doing this. I don't see it breaking the flow of PvE content if something like that were added either.
BlankFX 5 Apr, 2018 @ 4:02am 
I think there is an error; EnableInArena defaults to True when not set in the ini at all.
Genocide 20 Apr, 2018 @ 6:40pm 
Is there a config line to disable XP rate for crafting. The crafting XP is way too high even with server XP rate at .6%
ThaInsanity 31 Jul, 2018 @ 5:23pm 
So easy question, I am running a higher level server so the max level of Dinos is 600, what can I set the chance life modifier and chance life percent so that the balance is the same for catch rate. I wasnt sure if the number needs to be higher or lower. Thx
Fate (-{SoH}-) 19 Aug, 2018 @ 5:51am 
Hey thainsanity if your still after that code then you want to change the ChanceLifeModifier=1000
As lvl 600 creatures would have 50k-200k hp which would mean they are untameable to everything but the masterball as the momment it hits
44k hp the pokeball stops working as a whole even when knocked out ,
the greatball at 58k,
the ultraball at 72k

If you lower it to ChanceLifeModifier=500 then that doubles the hp required for the balls to hit 0 chance.
If you reduced chance life modifier to 0 the balls would have 14% chance max for an awake dino with the pokeball , 44% with an asleep,
28 awake | 58 asleep for great ball
42 awake | 72 asleep for ultra ball.

I dont recommand disabling it as then it's easier to just spam normal pokeballs unless you really crank up the debuff timer.
|<FsG>| NmC 24 May, 2019 @ 3:52pm 
did´n find or read it ... but an option for keybinding would be nice ! I play since 1990 all games with arrow key´s and i like to test your Mod but i did´n see any way to remap the controlls for your mod.
Fate (-{SoH}-) 26 May, 2019 @ 11:15pm 
@nMc sorry to say the developer of this mod has moved on,
Dont blame him the art dev kit is terrible and easily one of the worst dev kits to work with.
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