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This game, contrary to many others, requires a lot of time to progress. Taming a dino can be a mission almost impossible many times costing hours and hours of dedication of the players.
The mechanics of rescue and storage of dinos, that you introduced, is exactly what the game needed.
The only problem, in my view, is the rescue on a PVP server. Today we have the option to disable this feature, but it is so incredible that we would not like to do that.
In this way I would suggest two settings for the rescue feature:
Setting 1) Do not restore the dino's life when being ripped.
Setting 2) Dinos rescued, when falling into battle, will be unconscious with maximum torpor. When they leave the pokeballs, they must remain unconscious until they recover normally, with the HealingConsole or with the aid of stimulants as usual.
These two settings would make the game more balanced in a Rescue PVP enabled. It would be perfect.
Please receive these suggestions with care, thank you!
Thank a lot! I'm actually really surprised to be hearing the impact my mod is having on people. It's way more attention than ever anticipated. XD
1.) This is actually a bug right now. Dinos were never supposed to heal on rescue.
2.) I'll consider doing this. I don't see it breaking the flow of PvE content if something like that were added either.
As lvl 600 creatures would have 50k-200k hp which would mean they are untameable to everything but the masterball as the momment it hits
44k hp the pokeball stops working as a whole even when knocked out ,
the greatball at 58k,
the ultraball at 72k
If you lower it to ChanceLifeModifier=500 then that doubles the hp required for the balls to hit 0 chance.
If you reduced chance life modifier to 0 the balls would have 14% chance max for an awake dino with the pokeball , 44% with an asleep,
28 awake | 58 asleep for great ball
42 awake | 72 asleep for ultra ball.
I dont recommand disabling it as then it's easier to just spam normal pokeballs unless you really crank up the debuff timer.
Dont blame him the art dev kit is terrible and easily one of the worst dev kits to work with.