Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Centurion
bmn 23 Jun, 2017 @ 5:16pm
Pro Tips
* Never forget Forget Me Not and Souvenir!
* Sort out Turn The Keys first, and get that distraction out of the way
* Do Simon Says as soon as TTKs lets you - if you have 3 or more strikes you can't clear it
* Get any modules out of the way that rely on performing actions on the timer (Colour Flash, Crazy Talk, Square Button etc) before you get enough strikes to make them difficult
* Make good use of the Menu Binder if you see Needy Rotary Phone
* Did you forget Forget Me Not and Souvenir?
* In seriousness, Turn The Key may be your second-last module, and you may have very little time for Forget Me Not after it. You can calculate the solution to FMN when you have two modules left, but don't start entering it until there are no modules left!
* With that in mind, if TTK's target time is under 1-2 minutes, consider resorting to the Menu Binder
* Git Gud :steammocking:
< >
Showing 1-6 of 6 comments
Bashly  [developer] 23 Jun, 2017 @ 5:24pm 
Another tip:

* Do Combination Lock shortly after Simon Says (i.e. don't complete too many modules) - it becomes unsolvable after too many modules are solved [EDIT: No longer the case]
* Two-Factor has to appear on the bomb, again due to a similar bug in Combination Lock - if a two factor doesn't appear, consider checking in with the Menu Binder [EDIT: No longer the case]
Last edited by Bashly; 1 Nov, 2018 @ 10:18am
elias5891 20 Jul, 2017 @ 4:31am 
A few more tips that I used in my run:

- Needy knob is the best needy...runs the full 45 second clock each time, and is only a few clicks at most.

-Know how many vanilla modules you'll see. In its current form (everything up to, but excluding, X-Ray), there are exactly 2 vanillas. When you go searching to do the 6 required Turn the Keys related modded modules, you will know that there are exactly 2 other modules you might need to do at most, depending on which vanillas you see.

-Laundry -- doing at any multiple of 6 is the same as 0, leaving the equivalent of 4 solved. And to keep track of solved count, the FMN stage is 1 more than number of solved (assuming TtK and Souvenir haven't been solved), so solving for 0 solved is the same as solving for FMN stage 1, 7, 13, 19, etc.

-Don't save all of FMN til the end...just asking for trouble if you save all that calculation towards the end.

-I found it helpful to clear out the side opposite FMN first -- that way, in the more stressful last half of the bomb, you don't have to burn as much time spinning it around to get FMN stages again. Similiarly, I think the optimal bomb has both the needy and FMN on clock side (and probably souvenir on the opposite)

-Know your battleplan. I started opposite FMN, scanning down the line for any certain modules. I also potentially would do prep-solving, without actually solving, the ones I could (punch in Anagram answer without submitting, 3 keys in alphabet, find knight in mystic square, etc. Didn't have to do this, but made going back and catching up after finishing my first few feel a lot smoother.

-Also, in gameplan: know your module order. My method was to solve any of:
CrazyTalk/Listening/Orientation/TwoBits/ColorFlash/RoundKeypad, along with any vanillas that need to be solved for TtKs (Password/Who'sOnFirst/Keypad/MorseCode/Wires/Button), skipping to look for just the 6 mod ones if I've found all my vanillas.
Turn the Keys. Right, then left.
Combo Lock.
Simon Says, if I have it.


THESE TIPS NO LONGER APPLY:

- Don't save Souvenir too late...it'll only skip out one new question per module unless it's the last thing left; so make sure you work on it as you go (I did every other module, which minimized the time I had to worry about it; solved it after ~50-60 modules, depending on if I missed a few)

-Speaking of Souvenir, it will only ask about FMN, and certain COMPLETED modules. As such, if you do it as you go, and don't solve any other modules that Souvenir asks about (aside from the mandatory Two Bits/Listening/Orientation as dictated by Turn the Keys), then after you get through the 5 questions from the other modules, all questions would be FMN based. That makes things much easier, as you don't have to keep track of other information anymore.
Last edited by elias5891; 29 Jul, 2017 @ 9:15am
WayJay 18 Aug, 2017 @ 10:52pm 
@Elias, How did you sort your manual out? Me and A friend are going to attempt this.
elias5891 19 Aug, 2017 @ 6:52pm 
Originally posted by WayJay:
@Elias, How did you sort your manual out? Me and A friend are going to attempt this.

I have a cheatsheet manual that I made, which has all manual sections alphabetized. Without the cheatsheet manual, I made the same suggestion, to have all the manual pages alphabetized. I did use the interactive/online pages for a couple modules, though (hexamaze, foreign exchange)
WayJay 22 Aug, 2017 @ 1:52pm 
Thanks!
AwkwardApple 2 Dec, 2017 @ 7:16pm 
What all do I need to get this running and doesn't let me launch the first level.
< >
Showing 1-6 of 6 comments
Per page: 1530 50