Paint the Town Red

Paint the Town Red

Stay in Shadow II
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Ocean Man  [udvikler] 24. juni 2017 kl. 7:16
Constructive Criticism & Feedback
I decided to make Stay in Shadow a series with five parts! Hope you like the second part. I worked really long on this one (I needed ~8 hrs. only to build that giant robot).
This is a really special level, because there is a way to finish it without killing anyone and without getting spotted. I'm curious to see if anyone will find out how...

As always, let me know if you have any ideas for improvements or encounter any bugs. :)
Sidst redigeret af Ocean Man; 24. juni 2017 kl. 7:20
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Kersher 10. juli 2017 kl. 7:41 
In the beginning, there is a possibility to go out of the map jumping by the decorations. I don't know is it's well seen or not, but that's the first thing I've encountered, lo
Btw great map. As always.
Ocean Man  [udvikler] 11. juli 2017 kl. 4:52 
Oprindeligt skrevet af Kersher:
In the beginning, there is a possibility to go out of the map jumping by the decorations. I don't know is it's well seen or not, but that's the first thing I've encountered, lo
Btw great map. As always.
Oh, ok. :D guess I have to improve the level borders. Thank you Kersher.
pookee006 28. juli 2017 kl. 10:36 
I love your map but as im starting a series of maps aswell i would like to know how you get an enemy to get angerd without angering ones you want to stay passive for the time being, ive tried this with the logic fields but i need some assistants with that
pookee006 28. juli 2017 kl. 10:37 
Like when you are next to them and they have spotted you for example
Kersher 28. juli 2017 kl. 21:12 
Oprindeligt skrevet af pookee006:
i would like to know how you get an enemy to get angerd without angering ones you want to stay passive for the time being, ive tried this with the logic fields but i need some assistants with that

You link each enemy to a logic zone, but this zone has to have a shape of enemy's field of view as well. For example, you need your

Oprindeligt skrevet af pookee006:
when you are next to them and they have spotted you
.
So do the following things:
1) add an enemy and a logic zone for him
2) link your enemy to logic zone
3) make logic zone smaller and place an enemy in the center of it.

when you're coming too close, you're entering logic zone and enemy "spots" you
pookee006 29. juli 2017 kl. 0:41 
Thanks, be sure to check mine out when it is done in a few days, its going to be called Psycho or something along those lines. Awesome level tho man! Keep it up.
Your maps are very well-made and I love playing them! They are so fun to play and I'm able to follow the plot, even though it's all custom and their maps, as again, they're fun to breeze through.
Dawny 28. aug. 2017 kl. 18:49 
i got out of the map
(love all your maps btw:pandastunned:)
Ocean Man  [udvikler] 28. aug. 2017 kl. 23:54 
Oprindeligt skrevet af DanTheSlayerMan:
i got out of the map
(love all your maps btw:pandastunned:)
Oh, so thats how you do it. When I created the map I tested this on that particular spot, but I thought it was impossible. Good job. :)
Dawny 29. aug. 2017 kl. 5:22 
yay i helped (i guess....kinda)
Dawny 29. aug. 2017 kl. 5:22 
i thought thats where i had to go
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