Team Fortress 2

Team Fortress 2

MVM Waterfront
mvm_waterfront issues
here are a list of issues to fix on mvm_waterfront before the mvm update:

-engies can build close to the spawn visualizer on the left side of the main area and get players stuck

-the rafters in this building to the right side can be built on, and players can be unseen from bots

-the boxes in this alternative route from the main area to inside the building have nav that allows robots to drop the bomb here. this is potentially problematic if a bot drops the bomb on the lowest crate of these, as bots will endlessly overshoot trying to pick up the bomp by dropping down, and keep looping around forever in an attempt to get the bomb

-no bomb drop nav in the very front of this spawn visualizer in the main area

-engineers can build a tele on these barrels leading up to this pipe that players can stand on near the main area, and can be in a pseudo godspot where they wont be detected by bots while being on top of the pipe so long as the bots aren't in the highlighted nav as shown in the screenshot

screenshots: https://imgur.com/a/9fvDo8d
screenshots (the rafter area and the godspot area): https://imgur.com/a/N1WPtrn