Team Fortress 2

Team Fortress 2

OverKill MiniGun 2.0
Rakrotay 22 Nov, 2014 @ 1:18pm
Stats
I`m gonna be that guy that nobody likes and give a stats suggestion:

+30% damage
-30% primary ammo

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Showing 1-15 of 99 comments
What about a slight spinup time reduction?
Yellow Yoghurt 14 Dec, 2014 @ 5:35am 
heres my stats

Pros

40% higher fire rate
50% higher chance of random mini crits
500 primary ammo (for minigun)

Cons

20% longer spin up time
-40% movement speed when equiped
-5% bullet resistence
Cheesus Christ 2 Mar, 2015 @ 11:41pm 
and I'm gonna be the guy who points out how stupid this is, not only because stat suggestions are stupid in and of themselves but because this subbmission is so bad it has absolutely no chance of ever being considered for even a second.
Rakrotay 3 Mar, 2015 @ 6:53am 
Saying its bad and not proving why is more stupid m8 #REKT
pros:
+50% fire rate
+70% damage
cons:
+50% spin up time
while deployed you can't move
-20% movement speed when equiped
-50 healt.
Last edited by berlusconi[ITAKINGS]; 27 Apr, 2015 @ 1:50am
Void Noodle 28 Apr, 2015 @ 8:54am 
Im thinking the stats could be more along the lines of:

Pros:
+50% fire rate
+25% ammon/35% ammo

Cons:
Must spin up every barrel(normal spin time)
when deployed you move -15 percent slower for each barrel thats spun up
+55 bullet spread
Unable to accept regular ubercharge.
Toad Mooks 28 Apr, 2015 @ 3:06pm 
Originally posted by Rakrotay:
I`m gonna be that guy that nobody likes and give a stats suggestion:

+30% damage
-30% primary ammo

That's not balanced at all, maybe +10% dmg, -15% movement speed when equipped.
Quill 28 Apr, 2015 @ 7:14pm 
Originally posted by _0YELK0_:
heres my stats

Pros

40% higher fire rate
50% higher chance of random mini crits
500 primary ammo (for minigun)

Cons

20% longer spin up time
-40% movement speed when equiped
-5% bullet resistence

How about 15% bullet resistance?
Doran ☣ 29 Apr, 2015 @ 7:07am 
Originally posted by Hailsthefox:
Im thinking the stats could be more along the lines of:

Pros:
+50% fire rate
+25% ammon/35% ammo

Cons:
Must spin up every barrel(normal spin time)
when deployed you move -15 percent slower for each barrel thats spun up
+55 bullet spread
Unable to accept regular ubercharge.
this should work decently well

Yodingles 29 Apr, 2015 @ 8:57am 
Originally posted by Church The Alpha The Director:
Originally posted by Hailsthefox:
Im thinking the stats could be more along the lines of:

Pros:
+50% fire rate
+25% ammon/35% ammo

Cons:
Must spin up every barrel(normal spin time)
when deployed you move -15 percent slower for each barrel thats spun up
+55 bullet spread
Unable to accept regular ubercharge.
this should work decently well
I also think this is a good idea, and maybe plus fifty percent damage
Doran ☣ 29 Apr, 2015 @ 9:43am 
nah that would shove it of cliff of over powered to the valley of God-Like.
Señor Mundy 29 Apr, 2015 @ 10:15am 
-10% damage
on kill target is now marked for death on respawn but only for you for one life (the overkill componet)
+10% faster fireing speed (because of the extra guns)
Hot Coffee 29 Apr, 2015 @ 12:10pm 
What about -20% damage, but as you keep it spun up, the extra barrels start to spin as well, one by one, but it uses more ammo the more barrels
Nunuk 29 Apr, 2015 @ 2:27pm 
natasha reskin?

WestCoastWatcher 29 Apr, 2015 @ 2:46pm 
Originally posted by Hailsthefox:
Im thinking the stats could be more along the lines of:

Pros:
+50% fire rate
+25% ammon/35% ammo

Cons:
Must spin up every barrel(normal spin time)
when deployed you move -15 percent slower for each barrel thats spun up
+55 bullet spread
Unable to accept regular ubercharge.

Yeah! This seems good.
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