Garry's Mod

Garry's Mod

[Ability SWEP] Blood Mage's Soul
 Toto téma bylo přilepeno, takže je nejspíš důležité
An Enemy  [vývojář] 5. čvn. 2017 v 14.04
[OFFICIAL] Suggestions Thread
Make your suggestions for this SWEP or future SWEPs here!
Naposledy upravil An Enemy; 5. čvn. 2017 v 14.05
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Zobrazuje se 14 z 4 komentářů
i got a ability swep idea i call it the scavenger's magicbar, the model is a simply crowbar, its primary is a simply swinging the crowbar, the ability 1 is throwing a clone of the crowbar, its ability 2 is a grapplinghook which can either bring enemies towards you or getting to high places, its ability 3 is live dissection which you kill a enemy to get full health or if you have full health you get full armor, its ultimate is crowbar claws. you can decide the damage and the cooldown time.
Naposledy upravil Ribbit; 10. čvn. 2017 v 14.29
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=944100116 this is what i want the crowbarhook to look like and dont make it all black i just had a addon on which turns it to all black http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=944100021 this is what i want the throwable clone bar to look like http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=944105393 and fianlly this is what i wanthe ultimate to look like
Naposledy upravil Ribbit; 10. čvn. 2017 v 14.41
An Enemy  [vývojář] 10. čvn. 2017 v 15.55 
I think that each idea individually is good and I may take pieces of these ideas for the future. I dislike having all of these abilities attached to a crowbar, because it limits the servers that can utilize it as it may not fit the rp of it (eg. StarwarsRP ), so I would most likely make a custom model instead. Alternatively, I may utilize some of these abilities (grapplehook, claws) with other SWEPs in the future.

Thank you for your suggestion!
I suggest you rework some of the methods of attack with this Blood Mage's Soul weapon. For example maybe you could change the primary attack to fire a slow moving orb that homes in on opponents dealing around 30 to 60 damage depending on how long it traveled. Perhaps you could add a new mechanic where every 100 damage you deal will cause a floating orb to appear above your head (this could help make the weapon feel more magical, which fits the theme, yes?) and these orbs could also shoot a Magic bolt at any threat that deals 10 damage. You could have up to three of these orbs, each of them having 50 health, and any damage dealt to the player, will instead go to these orbs, helping increase survivability and overall looking very cool, this could also help make the weapon feel less like a gun that is built into your hands, thank you nonetheless!
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Zobrazuje se 14 z 4 komentářů
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