Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Bug Description: If someone dies in TTT through the world (fall damage for example) he es shown as living person. also he can is in the living chat, since the game recognize him as not dead (In chat stands still "*DEAD* NAME: message")
Error (if any): No Lua Error
Steps to Reproduce: Start a server, go on it, spawn a bot, jump somewhere of, so you die of it, since it's roundend you should see "missing in action" but you are shown as living
Bug Description: When someone dies and the perk activates (and only if it activates) the error appears. Only for the person with Clairvoyancy activated.
Error:
[ERROR] gamemodes/terrortown/entities/entities/ttt_clairvoyancy_perk/cl_init.lua:87: attempt to index a nil value
1. endClairvoyant - gamemodes/terrortown/entities/entities/ttt_clairvoyancy_perk/cl_init.lua:87
2. func - gamemodes/terrortown/entities/entities/ttt_clairvoyancy_perk/cl_init.lua:200
3. unknown - lua/includes/extensions/net.lua:32
Steps to Reproduce: Buy the Perk, slay a bot far enough away, get the error.
See the comments on the main workshop page for more details on other changes made, including TTT2 support