RimWorld

RimWorld

Simple sidearms
Making grenades less suicidal
So, this mod does a really good job of providing an easy, intuitive way of switching weapons in combat.

However, there are a few weapons that really do not make very good secondaries. Colonists who switch to them are very likely to either blow themselves up (in the case of grenades), or completely waste their ammo (in the case of one-use weapons like the Psychic shock lance).

The obvious answer is to not use these weapons as secondaries. However, that means we miss out on the really nice ease-of-use weapon switching in this mod.

I can use it in lite mode where all weapon switching is manual, but that requires me to give up many of the nicer features, like automatically switching to melee at close range.

In order to allow easy switching and use of grenades, while also preventing colonists from using them without our control and guidance, I suggest the ability to "ignore" items.

Perhaps middle clicking on an item would add a "closed eye" icon to it. From that point onwards, the colonist will NEVER automatically switch to that weapon. We can still force them to switch if necessary though.

I would also like to set a list of items that will be ignored by default. This would be set in the config menu and can be any weapon from any mod.

Basically, these weapons can be equipped as secondaries under all the same rules as everything else. The pawn will just never automatically switch to them under any circumstances unless we force them to, even if there are no valid weapons in their secondary items list.

I think this will allow us to have all the ease and convenience of switching weapons that this mod provides, while preventing stupid colonist decisions, and preserving the mods original intended behaviour.