RimWorld

RimWorld

Simple sidearms
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PeteTimesSix  [developer] 24 Feb, 2020 @ 10:35am
Rimworld v1.1 bug reports
Drop any issues with the Rimworld v1.1 version of Simple Sidearms here. Ideal bug report contains the following, in descending order of importance:

-likely things that make your situation unique (other installed mods, pawns in question being of an unusual race, etc)
-reproducible description of the situation
-full error log (you can grab one by pressing Ctrl + F12)
-modlist (also contained in full log)
-savegame
Last edited by PeteTimesSix; 1 Aug, 2021 @ 4:19am
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Showing 1-15 of 165 comments
Tupper 24 Feb, 2020 @ 11:12am 
Hi! I posted a comment but then saw this thread. Sorry about that.

SS in 1.1 with DLC is preventing World Generation from completing: https://i.imgur.com/UJcIhdg.png

No save, as the game doesn't even generate the world.

Repro is simple: Enable HugsLib, enable SS, attempt to generate a world.

Disabling SS but keeping HugsLib enabled results in a properly generated world.
Last edited by Tupper; 24 Feb, 2020 @ 11:14am
PeteTimesSix  [developer] 24 Feb, 2020 @ 11:31am 
Originally posted by Tupper:
SS in 1.1 with DLC is preventing World Generation from completing: https://i.imgur.com/UJcIhdg.png

Ive just generated a half-dozen colonies with the DLC enabled with no issue. Im gonna need the full error log (use the Share logs button in the console window) and a modlist (which is included in the log).
Last edited by PeteTimesSix; 24 Feb, 2020 @ 11:38am
kronus 24 Feb, 2020 @ 12:04pm 
Hi,
I had the same problem.
When I removed "better loading" mod world was generated without any problem even with activated many other mods and DLC.
(sorry for no log with and without better loading activated, I get error when I tried to export it)
Last edited by kronus; 24 Feb, 2020 @ 12:05pm
PeteTimesSix  [developer] 24 Feb, 2020 @ 12:20pm 
The woes of post-patch shenanigans. I went crawling through BetterLoading's comment thread and was just about to type out an explanation on how its probably behind by one version of Harmony (said version having fixed a bug that kills postfixes which might be the issue), and then I look over to discord and a *newer* version of Harmony just came out. Seven minutes ago.
Mavark² 25 Feb, 2020 @ 7:50am 
-Edit-
Nevermind, Hugslib wasn't at the top =) Works fine for me thank you.
Last edited by Mavark²; 25 Feb, 2020 @ 8:05am
Murasaki 25 Feb, 2020 @ 11:30am 
Bug: No right-click commands possible (yes, I have tested that my mouse has right-click functionality under all other circumstances), for example "prioritize X" or direct object interactions.

Error Log: Does not produce an error transcript, functionality is just gone.

Modlist: Royalty DLC and dll current "Vanilla X Expanded" mods. I ensured HugsLib was loaded and in the correct position (right after Core, then also tested right after Royalty).

Loading without Simple Sidearms and Hugs corrected the problem. Items formerly assigned as sidearms went into pawns' carry inventory ("Gear").
Last edited by Murasaki; 25 Feb, 2020 @ 11:31am
XzappizX 25 Feb, 2020 @ 1:40pm 
You can use the sidearms hud to drop Cataphract weapons (Which shouldn't be possible), by using the right click to drop weapon function. From what I've seem some of their weapons aren't biocoded, which leads to you being able to steal high tier weaponry for free
PeteTimesSix  [developer] 25 Feb, 2020 @ 4:02pm 
Originally posted by Murasaki:
<snip>
So Ive just downloaded and tested with every mod in the Vanilla Expanded collection thats marked as 1.1 compatible and the right click float menu seems to work. Double check that you didnt enable the ones that havent been ported to 1.1 yet and if the problem persist upload a save.
PeteTimesSix  [developer] 25 Feb, 2020 @ 5:02pm 
@XzappizX

Somewhat fixed. You can still get them to drop guns pretty easily by forcing a melee switch in a fight but then again apparently you can get them to drop anything if you down them so...
Frappe 26 Feb, 2020 @ 9:03am 
Got an problem when i recruited a prisoner. He dont get the intereface and because of that he can't forget the weapon he used. So he keeps auto equiping any steel ikwa he finds. Nothing in error log
PeteTimesSix  [developer] 26 Feb, 2020 @ 9:10am 
Hrm. Is he incapable of violence, by any chance?
https://gist.github.com/HugsLibRecordKeeper/8383551154984eb54421f781bebeb447

I get a few yellow errors on startup from Simplesidearms.
Traelium 27 Feb, 2020 @ 2:23am 
I've had no problems till i got a sailor who wont do skilled labour, the UI wont appear for him, he can equip multiple weapons but they dont show up in his inventory and you cant make him switch
Wack 27 Feb, 2020 @ 12:23pm 
One colonist (out of 3) has no sidearm interface, and can't equip a sidearm, althrough upon making them pick up another weapon it was moved to their inventory instead of replacing currently held one
Bodyless 27 Feb, 2020 @ 1:18pm 
The current Version is incompatible with the "Androids" mod.
A null pointer excpetion is throw when trying to use the android printer.
Load order does not seem to matter.
Reproduction should be simple:
Place Android Printer.
Click "Start Crafting".

That did not occur in the 1.0 Version.
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