ARK: Survival Evolved

ARK: Survival Evolved

Valles Marineris
 This topic has been pinned, so it's probably important
dreyn74  [developer] 6 May, 2017 @ 2:40pm
Bug Reports
Please place them here.
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Showing 1-11 of 11 comments
Max 12 May, 2017 @ 8:13am 
When you hit the world barrier vertical wall you are suddenly taken off your dino and moved at high speed along the wall for a while then you stop. This is in contrast to normally just hitting a wall and nothing happening.

When hitting the world barrier horizontal ceiling your get stuck briefly before being given a respawn window after which you are standing and looking at yourself through a strange lense and cannot move or use the UI.

On another note on default gamma everything was far too bright (all terrain detail was blended out in a strong glare), had to actually set to gamma 1 to see and play.
Default gamma: http://prntscr.com/f71pna
Gamma 1: http://prntscr.com/f71qur

Note: In above images you can also see a strange circle / scope being put around the far view, this changes / moves depending on view rotation.

After install the map selection window (local play) has 20-30 entries from this mod instead of one which is just the map itself.
http://prntscr.com/f71oth
Last edited by Max; 12 May, 2017 @ 8:20am
dreyn74  [developer] 12 May, 2017 @ 8:45am 
@Max Thank you for reporting these issues! No one has come forward with this much testing feedback yet, and it really helps in the development of the map!

I am not aware of the default Gamma settings, but I am suprised that they are set to anything other that "1" by default.

It sounds strange that you are hitting those barrier walls because I removed them from the map before uploading it. There is one barrier in the map, and it's a dome which covers 90% of the map.

I have a clue as to why all of the sub maps are appearing in your map selection screen, so that should be taken care of in the next update.

Thank you again for your feedback. I really appreciate the extent to which you have gone to report thise issues.
Max 12 May, 2017 @ 9:16am 
Not a problem, always try and help make things better.

A few things to note:

Default gamma for Ark is 2.2 I believe (I just checked various sources and that seems to be correct).

Now, I do test a lot of maps and I have had to tell a lot of authors about brightness and sometimes color issues (normally a blue fog / haze) to which most other people don't say anything. My friend also never said anything and just accepted a lot of the maps however when I went and played on his PC I pointed out the same issues which he just "accepted" as ok but I said was all wrong (visually speaking) and could be improved.

What I am trying to get at is take my remarks to brightness with a grain of salt, however...

I don't know why I am usually the only one to say anything (or one of very few), I'm pretty sure its not my system as screenshots are not affected by monitor settings and I always leave everything on default.

Could I be more picky than others, sure, I do however always believe in making everything as good as possible whenever possible, especially if its going to be open to the masses whereby many people might be exposed to something that could be improved upon.

I do NOT have problems with The Island Map or the Center Map, there are also several workshop maps that are fine. Then there are others which are just so bright and tinted with blue that I wonder why on earth the comments sections aren't full of people reporting it?

I have seen maps whereby I would need to squint to play on, luckily we have the gamma setting however a side effect of using it is also affecting the colors as well and not just brightness.

I also recently was able to get one map author to dig deep and he actually found the cause and solved the blue haze issue I had reported. (your map is not affected by color, just brightness).

If my system was the issue one would logically assume it would affect all maps, right?
Anyway, that's a bit of history behind the matter.

I am running an i7-4790k, Win10, AMD 390x, everything on default, no changes to gamma, brightness, contrast, hue, colors, warmth etc.

In regards to the experience I had on the world barriers, not sure, I can only tell you what was the effect it had on me when hitting them.
Max 22 May, 2017 @ 9:20am 
A bit late on getting back to you after the update, here is my follow up.

Brightness issue resolved, very nice, your map has now joined the few workshop maps that have normal brightness levels and no strange colored tint to it :steamhappy:

The circular scope affecting the sky box is also gone, nice!

Not yet resolved however is the lack of a ceiling barrier which results in one immediately being shown the respawn screen when you go out of map bounds. There is no death, you simply are asked to choose a respawn location. When you do you get a strange out of body experience as can be shown here: http://imgur.com/ytfYVDI

(Ignore the strange numbers at the top center of the image, they were from a mod I was testing and have no impact on this issue).

I have never seen this before, its a black screen with a foggy 3rd person view of your character, you cannot move, you cannot use the UI, nothing other than rotate the camera, you can otherwise only hit esc and choose to exit to main menu and come back in to resolve the issue.
dreyn74  [developer] 22 May, 2017 @ 7:56pm 
@Max I am aware of the issue of spawning and not being able to move, but I am not aware of what causes it. I will ask some fellow mappers if they know what causes that.
I will also check the barrier settings again, but can you tell me if that happens when you are playing on single player or on a dedicated server?
Max 22 May, 2017 @ 7:59pm 
The issue was while testing in single player.
Would putting a ceiling limit not be a good idea, just a guess but it seems I am getting out of bounds of the map as there is no barrier in place?
Last edited by Max; 22 May, 2017 @ 7:59pm
dreyn74  [developer] 22 May, 2017 @ 9:14pm 
@Max There is a ceiling limit, and a barrier but it is very high up in the map.
Max 22 May, 2017 @ 9:17pm 
Hmm, ok, I mention a ceiling limit because as I've mentioned before I have tried many maps and I always hit what looks like a force field barrier which I cannot pass, vanilla maps and every workshop map except yours.
On this map when I go up I hit nothing then suddenly the respawn screen is shown and the issue mentioned above happen.

Maybe the ceiling barrier is set too high?
Just throwing out ideas now, maybe one will stick. A strange issue and one others will likely come across if they ever tame a flying creature and fly up too high.

It sure is unique, the only map I have come across with such a "feature" :)
tek engrams arent working
dreyn74  [developer] 8 Sep, 2017 @ 8:55am 
@XX_wheredebloodylancet_XX Do you mean they are not learnable? For testing purposes, I currently have them so that they are learned automatically when the character spawns.
Originally posted by dreyn74:
@XX_wheredebloodylancet_XX Do you mean they are not learnable? For testing purposes, I currently have them so that they are learned automatically when the character spawns.
they didnt
maybe because mods
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