Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The timer counts up instead of down, but as the time ticks up, he gets slower and weaker and the enemies get stronger (think Risk of Rain). Every interval is a threshold that you can't go back from, but you can stave off the inevitable by using a new consumable; Borrowed Time.
Borrowed Time is a consumable similar to the holy card that will remove time from the clock but turn one enemy into a Champion (either a random one or a special new one)
An alternative would be that you could have a pocket item that lets him trade pickups and consumables for rollbacks. pressing CTRL cycles through which pickup it eats.