Stellaris

Stellaris

Hypothetical Stars
 This topic has been pinned, so it's probably important
Nouvilas  [developer] 26 Apr, 2017 @ 6:31pm
Changelog
Version 1.3.27 (2025/03/29)
  • Updated compatibility for Stellaris 3.14 "Circinus".

Version 1.3.26 (2023/10/28)
  • Updated compatibility for Stellaris 3.9 "Caelum".

Version 1.3.25 (2023/05/14)
  • Updated compatibility for Stellaris 3.8 "Gemini".

Version 1.3.24 (2023/04/04)
  • Added scripted triggers for every new star class.

Version 1.3.23 (2023/04/01)
  • Updated compatibility for Stellaris 3.7 "Canis Minor".

Version 1.3.22 (2022/12/29)
  • Updated Russian localisation by knon_20.

Version 1.3.21 (2022/11/29)
  • Updated compatibility for Stellaris 3.6 "Orion".

Version 1.3.20 (2022/09/26)
  • Updated compatibility for Stellaris 3.5 "Fornax".

Version 1.3.19 (2022/05/20)
  • Updated compatibility for Stellaris 3.4 "Cepheus".

Version 1.3.18 (2021/11/27)
  • Updated compatibility for Stellaris 3.2 "Herbert".

Version 1.3.17 (2021/09/30}
  • Updated Russian localisation by knon_20.

Version 1.3.16 (2021/09/27}
  • Fixed typos.

Version 1.3.15 (2021/09/21)
  • Updated compatibility for Stellaris 3.1 "Lem".

Version 1.3.14 (2021/04/15)
  • Updated compatibility for Stellaris 3.0 "Dιck".

Version 1.3.13 (2020/11/03)
  • Updated compatibility for Stellaris 2.8 Butler.

Version 1.3.12 (2020/06/15)

Version 1.3.11 (2020/05/18)
  • Updated compatibility for Stellaris 2.7 Wells.

Version 1.3.10 (2020/03/20)
  • Deleted git files and folders.

Version 1.3.9 (2020/03/17)
  • Updated compatibility for Stellaris 2.6 Verne.

Version 1.3.8 (2019/11/24)
  • Reduced size of Dark Stars and enlarged their systems.

Version 1.3.7 (2019/11/10)
  • Fixed small bug when spawning the Antimatter star system.

Version 1.3.6 (2019/11/07)
  • Updated compatibility for Stellaris 2.5.1.

Version 1.3.5 (2019/07/18)
  • Updated compatibility for Stellaris 2.3.3: fixed syntax for "add_anomaly".
  • Fixed new resources' technologies cost so they scale like the rest.
  • Fixed typo that prevented the antimatter system from spawning.

Version 1.3.4 (2019/06/04)
  • Updated compatibility for Stellaris 2.3 Wolfe.

Version 1.3.3 (2019/4/21)
  • Changed the spawning of the stars and modifiers so the patch for Real Space is no longer needed.
  • Fixed the spawning of the strange/white dwarf binary when neither Real Space nor More Star Classes are active.
  • Made the new strategic resource's technologies rare.
  • Now the game creates a global flag that could help with compatibility with other mods.
  • Increased distance between strange star and black hole in binary systems beyond 3Rs.
  • Fixed a typo in the localisation.
  • Cleaned up a bit some of the code.

Version 1.3.2 (2019/2/11) {Archived here}
  • Added Polish localisation.

Version 1.3.1 (2019/1/4)
  • Added empire edicts which need the new strategic resources to be activated, due to resources no longer being able to have global modifiers by themselves:
    • Strange matter alloys research: costs 50 strange matter, gives +25% materials research, +25% ship armour.
    • Antimatter explosives research: costs 25 antimatter, gives +25% propulsion research, +25% explosive weapons damage.
    • Quantum physics research: costs 25 quark-gluon plasma, gives +25% physics research.
  • Slightly changed the new strategic resources deposits quantities.

Version 1.3.0 (2018/12/22)
  • Updated compatibility for Stellaris 2.2 Le Guin.
  • Eliminated neutronium from pulsars (since it's no longer in the game).
  • Strange stars now use the mesh of neutron stars instead of normal stars.
  • Tweaked appearance of white holes, which might solve the glitches some people saw in them.
  • Increased planet distance to dark stars.
  • Fixed the spawning of the new strategic resources.
  • New strategic resources now show up with the rest of the vanilla ones.

Version 1.2.0 (2018/10/16)
  • Updated compatibility for Stellaris 2.1 Niven.
  • Added binary systems with blue dwarf and strange stars.
  • Increased planet distance to white holes.
  • Decreased number of maximum instances of each hypothetical star since they were far too common.
  • Updated german localisation.

Version 1.1.7 (2018/3/12)
  • Now strange stars always spawn strange matter.

Version 1.1.6 (2018/3/5)
  • Now all hypothetical stars spawn resources, like vanilla stars.

Version 1.1.5 (2018/3/3)
  • Added Quark Star modifier as it is no longer in the "More Star Classes" mod.
  • Changed strategic resouces bonuses:
    • Strange matter: (+5% physics research, +5% planet fortification, +5% ship armour) --> (+5% physics research, +5% ship armour)
    • Quark-gluon plasma: (+15% physics research) --> (+10% physics research)
    • Antimatter: (+5% physics research, +10% explosive weapons damage) --> (+5% physics research, +5% explosive weapons damage)
  • Added hazardous environments to Strange Stars, Dark Stars, White Holes and Antimatter Stars.
  • Tweaked hypothetical stars spawn odds.
  • Updated some names and variables to match those in Stellaris 2.0
  • Added some localisation that was missing.

Version 1.1.4 (2017/10/31)
  • Removed easter-egg fallen empire (Expanse of the Forever), since it caused way too many problems, which brought attention to itself, defeating its purpose.

Version 1.1.3 (2017/10/15)
  • Fixed pop spawning for the easter-egg fallen empire.
  • Decreased spawning odds for the easter-egg fallen empire.

Version 1.1.2 (2017/9/30)
  • Fixed resource spawning for the easter-egg fallen empire.

Version 1.1.1 (2017/9/25)
  • Updated compatibility for Stellaris 1.8 Čapek.

Version 1.1 (2017/6/29)
  • Added "Antimatter star" class and system initializer (with added anomalies).
  • Added new strategic resource: Antimatter (+5% physics research, +10% explosive weapons damage)
  • Added new technology: Antimatter extrication.
  • Tweaked physics bonuses for quark-gluon plasma and strange matter.
  • Added upper limit to the quantity of each type of hypothetical star when spawning a new galaxy.
  • Added easter-egg empire with relatively obscure references ( ͡° ͜ʖ ͡°)

Version 1.0.6 (2017/5/10)
  • Updated compatibility for Stellaris 1.6 Adams.

Version 1.0.5 (2017/5/8)
  • Added Brazilian Portuguese localisation.

Version 1.0.4 (2017/4/29)
  • Added German localisation.

Version 1.0.3 (2017/4/29)
  • Added Russian localisation.

Version 1.0.2 (2017/4/28)
  • Corrected minor bugs in the resources files.
  • Added sound effect when clicking on the stars.
  • Tweaked ambient sound effects of the stars.
  • Added English localisation files for Portugese, German, French, Polish and Russian, for the moment.

Version 1.0.1 (2017/4/27)

  • Corrected typos in the localisation.
  • Changed spawn rate of White Holes.
  • Reworked a bit how planets spawn around some of the hypothetical stars.
  • Fixed bug that made some moons to spawn embeded into their parent planet.

Version 1.0.0 (2017/4/22)

Mod publshed:

  • 6 new types of star:
    • Blue dwarf star
    • Black dwarf star
    • Dark star
    • Quasi-star
    • Strange star
    • White hole
  • 5 new modifiers:
    • Q-star (for black holes)
    • Intermediate mass black hole (for black holes)
    • Population III star (for class M and K stars)
    • Thorne–Żytkow object (for red supergiants and hypergiants)
    • Electroweak star (for neutron stars and pulsars that have the Quark Star modifier)
  • Now pulsars also spawn Neutronium (as they are just a type of neutron star)
  • 2 new strategic resources, with their corresponding technologies:
    • Strange matter, found in strange stars. (+10% physics research, +5% planet fortification, +5% ship armour)
    • Quark-gluon plasma, found in quark stars. (+20% physics research)
  • English and Spanish localisation.
Last edited by Nouvilas; 29 Mar @ 4:38pm