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Laporkan kesalahan penerjemahan
So far my only remark:
"+15% Habitability
+10% Growth Speed" - too overpowered and it is not necessary good for all Hivemind builds. Perhaps leave +2 Civics (and for Machine Empires too)? Hiveminds and Machines can reform goverments, right?
About the Hive finisher for the Efficiency tree. That does seem quite overpowered. Maybe +10% habitability instead?
My reasoning for choosing +habitability is because Hives only have 8 civics to choose from (excluding Devouring Swarm since you can't choose it or remove it mid-game) and many people, myself included, probably have mods already which add more civics slots like though ascension perks or researchable technologies.
Normal empires have lots of civic choices, lots more through mods. Hives, not so much. It is possible if you have other mods, you'll come up with many civic slots for hives but not enough hive civics to choose once you get many civic slots by taking up ascension perks or repeatable technologies to add more civic slots.
If the +Habitability is overpowered as a powerful finisher for the Efficiency tree, maybe a flat bonus like +10% minerals would be good instead?
As far as Machine Empire Efficiency finisher, is it too overpowered too?
I have implemented alpha version of the swap with the new update. Still got a lot of work to do and I would love some help with testing since there are plenty of different combinations.