Darkest Dungeon®

Darkest Dungeon®

The Warden Class Mod
FreyaMaluk 31 May, 2017 @ 7:40am
For those looking for a "balanced" version of the Warden mod : my changes
Ok.. let me say this first before you get wrong ideas about this. I really like the design and the motive of this class. It has a lot of potential IMO, but I believe the current state of this mod is simply OP. For that reason, I've been working on some changes.

If you feel like this mod takes the tactical fun of your game, but you kinda like how it looks, then I guess you might wanna take a look at the changes I've made.

If you want to give it a try, you need to manually copy all the text and paste it inside the "warden.info.darkness" file in the "heroes" folder. Make a copy before applying any changes.

resistances: .stun 50% .poison 40% .bleed 40% .disease 50% .move 40% .debuff 40% .death_blow 67% .trap 30%
weapon: .name "warden_weapon_0" .atk 0% .dmg 6 10 .crit 2.5% .spd 3
weapon: .name "warden_weapon_1" .atk 0% .dmg 7 12 .crit 3% .spd 3 .upgradeRequirementCode 0
weapon: .name "warden_weapon_2" .atk 0% .dmg 8 16 .crit 3.5% .spd 4 .upgradeRequirementCode 1
weapon: .name "warden_weapon_3" .atk 0% .dmg 9 17 .crit 4% .spd 4 .upgradeRequirementCode 2
weapon: .name "warden_weapon_4" .atk 0% .dmg 10 19 .crit 4.5% .spd 5 .upgradeRequirementCode 3
armour: .name "warden_armour_0" .def 5% .prot 0 .hp 33 .spd 0
armour: .name "warden_armour_1" .def 10% .prot 0 .hp 40 .spd 0 .upgradeRequirementCode 0
armour: .name "warden_armour_2" .def 15% .prot 0 .hp 47 .spd 0 .upgradeRequirementCode 1
armour: .name "warden_armour_3" .def 20% .prot 0 .hp 54 .spd 0 .upgradeRequirementCode 2
armour: .name "warden_armour_4" .def 25% .prot 0 .hp 61 .spd 0 .upgradeRequirementCode 3
combat_skill: .id "rend" .level 0 .type "melee" .atk 85% .dmg 0% .crit 0% .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 1" .generation_guaranteed true
combat_skill: .id "rend" .level 1 .type "melee" .atk 90% .dmg 0% .crit 0% .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 2"
combat_skill: .id "rend" .level 2 .type "melee" .atk 95% .dmg 0% .crit 1% .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 3"
combat_skill: .id "rend" .level 3 .type "melee" .atk 100% .dmg 0% .crit 2% .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 4"
combat_skill: .id "rend" .level 4 .type "melee" .atk 105% .dmg 0% .crit 2% .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 5"
combat_skill: .id "feint" .level 0 .type "melee" .atk 75% .dmg 15% .crit 0% .move 3 0 .launch 21 .target 12 .is_crit_valid True
combat_skill: .id "feint" .level 1 .type "melee" .atk 80% .dmg 15% .crit 0% .move 3 0 .launch 21 .target 12 .is_crit_valid True
combat_skill: .id "feint" .level 2 .type "melee" .atk 85% .dmg 15% .crit 1% .move 3 0 .launch 21 .target 12 .is_crit_valid True
combat_skill: .id "feint" .level 3 .type "melee" .atk 90% .dmg 15% .crit 2% .move 3 0 .launch 21 .target 12 .is_crit_valid True
combat_skill: .id "feint" .level 4 .type "melee" .atk 95% .dmg 15% .crit 2% .move 3 0 .launch 21 .target 12 .is_crit_valid True
combat_skill: .id "pommel_smash" .level 0 .type "melee" .atk 95% .dmg -80% .crit 0% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 1" "Man Killer 1"
combat_skill: .id "pommel_smash" .level 1 .type "melee" .atk 95% .dmg -80% .crit 0% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 2" "Man Killer 2"
combat_skill: .id "pommel_smash" .level 2 .type "melee" .atk 100% .dmg -80% .crit 1% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 3" "Man Killer 3"
combat_skill: .id "pommel_smash" .level 3 .type "melee" .atk 100% .dmg -80% .crit 2% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 4" "Man Killer 4"
combat_skill: .id "pommel_smash" .level 4 .type "melee" .atk 105% .dmg -80% .crit 2% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 5" "Man Killer 5"
combat_skill: .id "judgement" .level 0 .type "ranged" .atk 80% .dmg -60% .crit 0% .launch 4321 .target ~12 .is_crit_valid True .effect "Man Killer 1"
combat_skill: .id "judgement" .level 1 .type "ranged" .atk 85% .dmg -60% .crit 0% .launch 4321 .target ~12 .is_crit_valid True .effect "Man Killer 2"
combat_skill: .id "judgement" .level 2 .type "ranged" .atk 90% .dmg -60% .crit 1% .launch 4321 .target ~12 .is_crit_valid True .effect "Man Killer 3"
combat_skill: .id "judgement" .level 3 .type "ranged" .atk 95% .dmg -60% .crit 2% .launch 4321 .target ~12 .is_crit_valid True .effect "Man Killer 4"
combat_skill: .id "judgement" .level 4 .type "ranged" .atk 100% .dmg -60% .crit 2% .launch 4321 .target ~12 .is_crit_valid True .effect "Man Killer 5"
combat_move_skill: .id "move" .level 0 .type "move" .move 1 1 .launch 4321
combat_skill: .id "rallying_banner" .level 0 .type "ranged" .atk 80% .dmg -90% .crit 1% .launch 43 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 1 .type "ranged" .atk 85% .dmg -90% .crit 2% .launch 43 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 2 .type "ranged" .atk 90% .dmg -90% .crit 3% .launch 43 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 3 .type "ranged" .atk 95% .dmg -90% .crit 4% .launch 43 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 4 .type "ranged" .atk 100% .dmg -90% .crit 5% .launch 43 .target ~1234 .effect "Afraid 1"
combat_skill: .id "steadfast_banner" .level 0 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 43 .target ~@1234 .is_crit_valid True .effect "Steadfast 1"
combat_skill: .id "steadfast_banner" .level 1 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 43 .target ~@1234 .is_crit_valid True .effect "Steadfast 2"
combat_skill: .id "steadfast_banner" .level 2 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 43 .target ~@1234 .is_crit_valid True .effect "Steadfast 3"
combat_skill: .id "steadfast_banner" .level 3 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 43 .target ~@1234 .is_crit_valid True .effect "Steadfast 4"
combat_skill: .id "steadfast_banner" .level 4 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 43 .target ~@1234 .is_crit_valid True .effect "Steadfast 5"
combat_skill: .id "commanding_banner" .level 0 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target @1234 .heal 1 2 .is_crit_valid True .effect "Command 1"
combat_skill: .id "commanding_banner" .level 1 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target @1234 .heal 2 2 .is_crit_valid True .effect "Command 1"
combat_skill: .id "commanding_banner" .level 2 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target @1234 .heal 2 2 .is_crit_valid True .effect "Command 2"
combat_skill: .id "commanding_banner" .level 3 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target @1234 .heal 2 3 .is_crit_valid True .effect "Command 2"
combat_skill: .id "commanding_banner" .level 4 .type "melee" .atk 0% .dmg 0% .crit 0% .launch 4321 .target @1234 .heal 3 4 .is_crit_valid True .effect "Command 3"
tag: .id "heavy"
tag: .id "non-religious"
deaths_door: .buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff .recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff .recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff
controlled: .target_rank 1
id_index: .index 0
generation: .is_generation_enabled true .number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 2 .number_of_shared_camping_skills 1 .number_of_random_combat_skills 4 .number_of_cards_in_deck 5 .card_chance 1.0
skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max 4
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Showing 1-2 of 2 comments
Zoe Hexe 7 Jul, 2017 @ 4:51pm 
May not use your exact changes; but thanks for the tip on file location and what to edit. Going to meddle with the banners to make her awesome but not insane.
Zoe Hexe 7 Jul, 2017 @ 5:10pm 
My own changes - specifically to skills - as I'm playing with PBD overhaul and what is considered OP stat wise is perfectly fine in the harder version of the game. What I did was limit which ranks the banners could be used from - and all of them now move her to the front to indicate leading a charge. She then has to feint back to the rear to use them again. Hopefully that cuts down on ridculous stacking. May tweak again but this may be useful for anyone who wants a non-broken version balanced for PBD.


combat_skill: .id "rend" .level 0 .type "melee" .atk 85% .dmg 0% .crit 0% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 1" .generation_guaranteed true
combat_skill: .id "rend" .level 1 .type "melee" .atk 90% .dmg 0% .crit 0% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 2"
combat_skill: .id "rend" .level 2 .type "melee" .atk 95% .dmg 0% .crit 1% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 3"
combat_skill: .id "rend" .level 3 .type "melee" .atk 100% .dmg 0% .crit 2% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 4"
combat_skill: .id "rend" .level 4 .type "melee" .atk 105% .dmg 0% .crit 2% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 5"
combat_skill: .id "feint" .level 0 .type "melee" .atk 75% .dmg 15% .crit 0% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 1" "Man Killer 1"
combat_skill: .id "feint" .level 1 .type "melee" .atk 80% .dmg 15% .crit 0% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 1" "Man Killer 2"
combat_skill: .id "feint" .level 2 .type "melee" .atk 85% .dmg 15% .crit 1% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 2" "Man Killer 3"
combat_skill: .id "feint" .level 3 .type "melee" .atk 90% .dmg 15% .crit 2% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 2" "Man Killer 4"
combat_skill: .id "feint" .level 4 .type "melee" .atk 95% .dmg 15% .crit 2% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 3" "Man Killer 5"
combat_skill: .id "pommel_smash" .level 0 .type "melee" .atk 95% .dmg -75% .crit 0% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 1" "Distract Enemies 1" "Man Killer 1"
combat_skill: .id "pommel_smash" .level 1 .type "melee" .atk 95% .dmg -75% .crit 0% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 2" "Distract Enemies 2" "Man Killer 2"
combat_skill: .id "pommel_smash" .level 2 .type "melee" .atk 100% .dmg -75% .crit 1% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 3" "Distract Enemies 3" "Man Killer 3"
combat_skill: .id "pommel_smash" .level 3 .type "melee" .atk 100% .dmg -75% .crit 2% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 4" "Distract Enemies 4" "Man Killer 4"
combat_skill: .id "pommel_smash" .level 4 .type "melee" .atk 105% .dmg -75% .crit 2% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 5" "Distract Enemies 5" "Man Killer 5"
combat_skill: .id "judgement" .level 0 .type "ranged" .atk 80% .dmg -50% .crit 0% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 1" "Man Killer 1"
combat_skill: .id "judgement" .level 1 .type "ranged" .atk 85% .dmg -50% .crit 0% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 2" "Man Killer 2"
combat_skill: .id "judgement" .level 2 .type "ranged" .atk 90% .dmg -50% .crit 1% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 3" "Man Killer 3"
combat_skill: .id "judgement" .level 3 .type "ranged" .atk 95% .dmg -50% .crit 2% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 4" "Man Killer 4"
combat_skill: .id "judgement" .level 4 .type "ranged" .atk 100% .dmg -50% .crit 2% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 5" "Man Killer 5"
combat_move_skill: .id "move" .level 0 .type "move" .move 1 1 .launch 4321
combat_skill: .id "rallying_banner" .level 0 .type "ranged" .atk 80% .dmg -80% .crit 1% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 1 .type "ranged" .atk 80% .dmg -80% .crit 2% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 2 .type "ranged" .atk 80% .dmg -80% .crit 3% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 3 .type "ranged" .atk 80% .dmg -80% .crit 4% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 4 .type "ranged" .atk 80% .dmg -80% .crit 5% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "steadfast_banner" .level 0 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 1"
combat_skill: .id "steadfast_banner" .level 1 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 2"
combat_skill: .id "steadfast_banner" .level 2 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 3"
combat_skill: .id "steadfast_banner" .level 3 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 4"
combat_skill: .id "steadfast_banner" .level 4 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 5"
combat_skill: .id "commanding_banner" .level 0 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 2 3 .is_crit_valid True .effect "Command 1" "Bolster 1"
combat_skill: .id "commanding_banner" .level 1 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 3 3 .is_crit_valid True .effect "Command 2" "Bolster 2"
combat_skill: .id "commanding_banner" .level 2 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 3 4 .is_crit_valid True .effect "Command 2" "Bolster 3"
combat_skill: .id "commanding_banner" .level 3 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 4 4 .is_crit_valid True .effect "Command 3" "Bolster 4"
combat_skill: .id "commanding_banner" .level 4 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 5 6 .is_crit_valid True .effect "Command 3" "Bolster 5"
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