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combat_skill: .id "rend" .level 0 .type "melee" .atk 85% .dmg 0% .crit 0% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 1" .generation_guaranteed true
combat_skill: .id "rend" .level 1 .type "melee" .atk 90% .dmg 0% .crit 0% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 2"
combat_skill: .id "rend" .level 2 .type "melee" .atk 95% .dmg 0% .crit 1% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 3"
combat_skill: .id "rend" .level 3 .type "melee" .atk 100% .dmg 0% .crit 2% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 4"
combat_skill: .id "rend" .level 4 .type "melee" .atk 105% .dmg 0% .crit 2% .move 0 1 .launch 21 .target 12 .is_crit_valid True .effect "Man Killer 5"
combat_skill: .id "feint" .level 0 .type "melee" .atk 75% .dmg 15% .crit 0% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 1" "Man Killer 1"
combat_skill: .id "feint" .level 1 .type "melee" .atk 80% .dmg 15% .crit 0% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 1" "Man Killer 2"
combat_skill: .id "feint" .level 2 .type "melee" .atk 85% .dmg 15% .crit 1% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 2" "Man Killer 3"
combat_skill: .id "feint" .level 3 .type "melee" .atk 90% .dmg 15% .crit 2% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 2" "Man Killer 4"
combat_skill: .id "feint" .level 4 .type "melee" .atk 95% .dmg 15% .crit 2% .move 3 0 .launch 21 .target 12 .is_crit_valid True .effect "Vulnerability Curse 3" "Man Killer 5"
combat_skill: .id "pommel_smash" .level 0 .type "melee" .atk 95% .dmg -75% .crit 0% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 1" "Distract Enemies 1" "Man Killer 1"
combat_skill: .id "pommel_smash" .level 1 .type "melee" .atk 95% .dmg -75% .crit 0% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 2" "Distract Enemies 2" "Man Killer 2"
combat_skill: .id "pommel_smash" .level 2 .type "melee" .atk 100% .dmg -75% .crit 1% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 3" "Distract Enemies 3" "Man Killer 3"
combat_skill: .id "pommel_smash" .level 3 .type "melee" .atk 100% .dmg -75% .crit 2% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 4" "Distract Enemies 4" "Man Killer 4"
combat_skill: .id "pommel_smash" .level 4 .type "melee" .atk 105% .dmg -75% .crit 2% .move 1 0 .launch 21 .target ~12 .is_crit_valid True .effect "Hellion Exhaust" "Weak Stun 5" "Distract Enemies 5" "Man Killer 5"
combat_skill: .id "judgement" .level 0 .type "ranged" .atk 80% .dmg -50% .crit 0% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 1" "Man Killer 1"
combat_skill: .id "judgement" .level 1 .type "ranged" .atk 85% .dmg -50% .crit 0% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 2" "Man Killer 2"
combat_skill: .id "judgement" .level 2 .type "ranged" .atk 90% .dmg -50% .crit 1% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 3" "Man Killer 3"
combat_skill: .id "judgement" .level 3 .type "ranged" .atk 95% .dmg -50% .crit 2% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 4" "Man Killer 4"
combat_skill: .id "judgement" .level 4 .type "ranged" .atk 100% .dmg -50% .crit 2% .launch 4321 .target ~12 .is_crit_valid True .effect "Crone Curse 5" "Man Killer 5"
combat_move_skill: .id "move" .level 0 .type "move" .move 1 1 .launch 4321
combat_skill: .id "rallying_banner" .level 0 .type "ranged" .atk 80% .dmg -80% .crit 1% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 1 .type "ranged" .atk 80% .dmg -80% .crit 2% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 2 .type "ranged" .atk 80% .dmg -80% .crit 3% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 3 .type "ranged" .atk 80% .dmg -80% .crit 4% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "rallying_banner" .level 4 .type "ranged" .atk 80% .dmg -80% .crit 5% .move 0 3 .launch 4 .target ~1234 .effect "Afraid 1"
combat_skill: .id "steadfast_banner" .level 0 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 1"
combat_skill: .id "steadfast_banner" .level 1 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 2"
combat_skill: .id "steadfast_banner" .level 2 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 3"
combat_skill: .id "steadfast_banner" .level 3 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 4"
combat_skill: .id "steadfast_banner" .level 4 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target ~@1234 .is_crit_valid True .effect "Heal Stress 1" "Steadfast 5"
combat_skill: .id "commanding_banner" .level 0 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 2 3 .is_crit_valid True .effect "Command 1" "Bolster 1"
combat_skill: .id "commanding_banner" .level 1 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 3 3 .is_crit_valid True .effect "Command 2" "Bolster 2"
combat_skill: .id "commanding_banner" .level 2 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 3 4 .is_crit_valid True .effect "Command 2" "Bolster 3"
combat_skill: .id "commanding_banner" .level 3 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 4 4 .is_crit_valid True .effect "Command 3" "Bolster 4"
combat_skill: .id "commanding_banner" .level 4 .type "melee" .atk 0% .dmg 0% .crit 0% .move 0 3 .launch 4 .target @1234 .heal 5 6 .is_crit_valid True .effect "Command 3" "Bolster 5"