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+20 blast radius
-15 max healt on wearer
+ crits when rocket jumping
+10 projectile speed
+50% blast radius
+10% damage increase
-20% move speed
-10% more damage taken to the wearer
rocket jumping will take +10% more damage to the wearer
+20% less damage dropoff
-10% more self-damage
-10% damage reduction
+15% blast radius
+5% knockback force
-20% self damage
Downsides:
-25% clip size
-15% firing speed
-10% reload speed
Just a suggestion :3
[Stats #1]
+65% damage
+50% projectile speed
+80% blast radius
-75% clip size
-50% max ammo capacity
[Stats #2]
Alt-Fire: Fires a bomb, which instant kills a single target
-20% bomb projectile speed
Bomb flies in an arc
+10% bomb explosion radius
If multiple enemies are caught in the explosion, the enemy with the lowest health dies.
Bomb uses up 4 rockets from ammo reserve
-25% clip size
[Stats #3]
+100% self-damage force
+25% clip size
+10% more damage
+10% more ammo capacity
+20% more fall damage taken
Secondary and melee weapons are 10% less effective*
*less effective means that their effects are 10% worse. E.g. gunboats only reduce 50% blast damage and half-zatoichi only restores 90% health.
-reduced capacity and/or slower rocket speed?
That would be extremely OP.
What if I add 20% slower reload speed?
+ 60% explosion radius
+ 15% damage bonus
- 50% clip size
- 35% slower projectile speed
No, the problem is that it can actually take out players or sentries almost immediately. You can't dodge its blast radius. It's too hard to reflect because it's faster. Even if you can only load one rocket at a time, it'll be ridiculously overpowered. Something that does this much damage (like a spy's backstab or a Sniper's headshot or even the Direct Hit) should be balanced through skill; meaning you have to make it hard for the person to hit right. Players should be rewarded for having more skill.
Doing it your way means soldiers can just constantly spam it.
Well, I agree with you on that. What about the rocket having +5 degrees random projectile deviation? Like, it will never fly straight at the target? I thought about making the projectile slower, but that would mean pyros would make it ineffective.
+50% damage (or even more?(65%))
+80% blast radius
-75% clip size (or 50%, not quite sure about it)
-50% max ammo capacity
-20% projectile speed
And something special about it: The rockets fly in an arc (makes it harder to hit).
I think that the "rockets fly in an arc"-thingy should balance it pretty well.
I agree with this. I totally agree with this. It's very balanced overall, and you've got the stats spot on. The stats are just great. I love these stats. I think maybe the clip should stay at -75%, but the damage should be up to at least +60%. :)
Thanks :D
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+65% damage
+80% blast radius
-75% clip size
-50% max ammo capacity
-20% projectile speed
Special: The rockets fire in an arc.
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I think this is very balanced overall. Anyways, i think this launcher could be BEAST in MvM, imagine faster reload + increased clip size :P