Team Fortress 2

Team Fortress 2

The Atom Launcher
iSmile02 14 Apr, 2013 @ 3:11am
Stats!
Because why not :)

[1]
+15% damage done.
+10% blast radius.

-25% projectile speed.
+45% damage done to wearer

[2]
-Rockets cannot be airblasted.

-15% accuracy.
-35% damage done.

[3]
Alt-Fire: Splits rocket into 3 mini-rockets.

Mini rockets do -65% damage and are 5% less accurate. They have +25 knockback.

[4]
-Can deal damage to ubercharged players.
Rockets on an ubercharged player do -50% damage and have no knockback effects.

-50% clip size.
-25% damage done on normal users (Not ubercharged)
No random critical hits.
Last edited by iSmile02; 2 Jul, 2013 @ 1:34am
< >
Showing 1-15 of 121 comments
76561198088675318 17 Apr, 2013 @ 6:35pm 
+15 damage done
+20 blast radius
-15 max healt on wearer
+ crits when rocket jumping
+10 projectile speed
xavibbi 18 Apr, 2013 @ 10:07pm 
i luv looking at these Stat conversations, @Mkingj, do you know how op that would be... there would only be soldiers, no more medics... spy's... scouts... heavies... snipers... pyros... demos... engies... everyone would be soldier... now, my suggestion

+50% blast radius
+10% damage increase
-20% move speed
-10% more damage taken to the wearer
rocket jumping will take +10% more damage to the wearer
Rath 21 Apr, 2013 @ 4:39pm 
+the first shot after an explosive-jump (while in air) is a minicrit
+20% less damage dropoff
-10% more self-damage
-10% damage reduction
Horrendous 25 Apr, 2013 @ 3:33pm 
Upsides:
+15% blast radius
+5% knockback force
-20% self damage

Downsides:
-25% clip size
-15% firing speed
-10% reload speed

Just a suggestion :3
Quick Hull 27 Apr, 2013 @ 10:38pm 
Instead of "cannot be airblasted" I think detonates when airblasted would be better. The increased blast radius would go nicely with that.
sap 10 May, 2013 @ 6:49am 
Since it looks destructing, what about:
[Stats #1]
+65% damage
+50% projectile speed
+80% blast radius
-75% clip size
-50% max ammo capacity

[Stats #2]
Alt-Fire: Fires a bomb, which instant kills a single target
-20% bomb projectile speed
Bomb flies in an arc
+10% bomb explosion radius
If multiple enemies are caught in the explosion, the enemy with the lowest health dies.
Bomb uses up 4 rockets from ammo reserve
-25% clip size

[Stats #3]
+100% self-damage force
+25% clip size
+10% more damage
+10% more ammo capacity
+20% more fall damage taken
Secondary and melee weapons are 10% less effective*

*less effective means that their effects are 10% worse. E.g. gunboats only reduce 50% blast damage and half-zatoichi only restores 90% health.
Last edited by sap; 10 May, 2013 @ 6:50am
Hazza the Fox 15 May, 2013 @ 3:22am 
+Does more damage and has larger blast area; Or does more damage over longer distances
-reduced capacity and/or slower rocket speed?
Qorinthian 30 May, 2013 @ 5:29pm 
Originally posted by C.R.C sap1l™:
Since it looks destructing, what about:
[Stats #1]
+65% damage
+50% projectile speed
+80% blast radius
-75% clip size
-50% max ammo capacity

That would be extremely OP.
sap 30 May, 2013 @ 7:34pm 
Originally posted by Qorinthian:
Originally posted by C.R.C sap1l™:
Since it looks destructing, what about:
[Stats #1]
+65% damage
+50% projectile speed
+80% blast radius
-75% clip size
-50% max ammo capacity

That would be extremely OP.

What if I add 20% slower reload speed?
UltimentM 31 May, 2013 @ 12:34am 
Stats
+ 60% explosion radius
+ 15% damage bonus
- 50% clip size
- 35% slower projectile speed
Qorinthian 31 May, 2013 @ 2:56pm 
Originally posted by C.R.C sap1l™:
Originally posted by Qorinthian:

That would be extremely OP.

What if I add 20% slower reload speed?

No, the problem is that it can actually take out players or sentries almost immediately. You can't dodge its blast radius. It's too hard to reflect because it's faster. Even if you can only load one rocket at a time, it'll be ridiculously overpowered. Something that does this much damage (like a spy's backstab or a Sniper's headshot or even the Direct Hit) should be balanced through skill; meaning you have to make it hard for the person to hit right. Players should be rewarded for having more skill.

Doing it your way means soldiers can just constantly spam it.
sap 31 May, 2013 @ 7:49pm 
Originally posted by Qorinthian:
Originally posted by C.R.C sap1l™:

What if I add 20% slower reload speed?

No, the problem is that it can actually take out players or sentries almost immediately. You can't dodge its blast radius. It's too hard to reflect because it's faster. Even if you can only load one rocket at a time, it'll be ridiculously overpowered. Something that does this much damage (like a spy's backstab or a Sniper's headshot or even the Direct Hit) should be balanced through skill; meaning you have to make it hard for the person to hit right. Players should be rewarded for having more skill.

Doing it your way means soldiers can just constantly spam it.

Well, I agree with you on that. What about the rocket having +5 degrees random projectile deviation? Like, it will never fly straight at the target? I thought about making the projectile slower, but that would mean pyros would make it ineffective.
humble 3 Jun, 2013 @ 2:22am 
The stats should fit the overall design of the launcher. It should have more damage and a higher blast radius, but fewer (or only 1) ammo per mag.

+50% damage (or even more?(65%))
+80% blast radius

-75% clip size (or 50%, not quite sure about it)
-50% max ammo capacity
-20% projectile speed
And something special about it: The rockets fly in an arc (makes it harder to hit).

I think that the "rockets fly in an arc"-thingy should balance it pretty well.
sap 3 Jun, 2013 @ 2:59am 
Originally posted by Hollywoodsfinest:
The stats should fit the overall design of the launcher. It should have more damage and a higher blast radius, but fewer (or only 1) ammo per mag.

+50% damage (or even more?(65%))
+80% blast radius

-75% clip size (or 50%, not quite sure about it)
-50% max ammo capacity
-20% projectile speed
And something special about it: The rockets fly in an arc (makes it harder to hit).

I think that the "rockets fly in an arc"-thingy should balance it pretty well.

I agree with this. I totally agree with this. It's very balanced overall, and you've got the stats spot on. The stats are just great. I love these stats. I think maybe the clip should stay at -75%, but the damage should be up to at least +60%. :)
humble 3 Jun, 2013 @ 3:19pm 
Originally posted by ṧѦℙ1ł:
Originally posted by Hollywoodsfinest:
The stats should fit the overall design of the launcher. It should have more damage and a higher blast radius, but fewer (or only 1) ammo per mag.

+50% damage (or even more?(65%))
+80% blast radius

-75% clip size (or 50%, not quite sure about it)
-50% max ammo capacity
-20% projectile speed
And something special about it: The rockets fly in an arc (makes it harder to hit).

I think that the "rockets fly in an arc"-thingy should balance it pretty well.

I agree with this. I totally agree with this. It's very balanced overall, and you've got the stats spot on. The stats are just great. I love these stats. I think maybe the clip should stay at -75%, but the damage should be up to at least +60%. :)

Thanks :D
_____________________________________________

+65% damage
+80% blast radius

-75% clip size
-50% max ammo capacity
-20% projectile speed
Special: The rockets fire in an arc.
_____________________________________________

I think this is very balanced overall. Anyways, i think this launcher could be BEAST in MvM, imagine faster reload + increased clip size :P
< >
Showing 1-15 of 121 comments
Per page: 1530 50