Majesty Gold HD

Majesty Gold HD

Goblin Kingdom
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Partheas  [udvikler] 11. apr. 2017 kl. 11:31
Roadmap
I'd like to progress to the next stage in my development at least once a week, for a max time of another 2 months but we'll see how fast or slow it happens.

.3 - Create and use unique Henchmen where desired

(skipped).4 - Replace reskined buildings with unique versions

.5 - Add some custom functionality to buildings

.6 - Make custom AI modules where necessary/desired

.7 - Perform balance adjustments on character stats

.8 - Perform balance adjustments on building stats

.9 - Tweak AI to be sure it works as desired

1.0 - Project Finished! I'll still perform bug fixes if anything pops up. I also have an extra feature planned, which I will try to add to every weekend. I'll also be moving onto my next project. which will be a Ratman Kingdom!

1.1 - Either make this project fully compatible with other projects and quests, or make another version that is if I need to make some sacrifices.
Sidst redigeret af Partheas; 18. nov. 2017 kl. 10:23
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Your Fav Baka 11. mar. 2019 kl. 2:04 
Hey! This is actually my favourite mod! If there were no other mods available except this I would be soo okay with that. Will you be continuing to work on this?
Partheas  [udvikler] 12. mar. 2019 kl. 1:12 
Thank you! I really appreciate you saying that. :) I want to get back to it, but I just haven't yet. There are just other things that've been taking a priority. So the answer is yes, I do intend to return to it, and when I do, I'll finish it up. But I can't say when that will be.
Your Fav Baka 12. mar. 2019 kl. 1:14 
Sweet, thank you anyway! Did you end up updating the mod with the github (I think) version?
Partheas  [udvikler] 12. mar. 2019 kl. 1:33 
I haven't updated it recently. To be honest, I'm not sure where I'm at with the project right now. Also, I think that for whatever reason, when I started working on it, I didn't use any method of source control. Getting that set up will probably be the first thing I do when I get back into the project. I know it makes things a lot easier.
Your Fav Baka 12. mar. 2019 kl. 1:37 
Sweet, keep it up!
Merp 28. aug. 2022 kl. 14:57 
Still greatly enjoy this mod. Do you mind if I be a nosey ass and ask what caused 0.4's goal to be skipped?
Partheas  [udvikler] 31. aug. 2022 kl. 10:14 
Sure thing! That has been happening, but I basically just incorporated that into the next step of coding custom functionality into the buildings. Because of the way certain things are coded into the game without having a documented way of modding it, some things stopped working when I tried to just change the IDs for the buildings to be unique. A reasonable number of things simply would not work without special scripts or workarounds for their various problems. It definitely included things like unlocking the Goblin Champion by building the Temple to Grum-Gog, and temple spells. I think research might have been giving me a hard time as well.

The end goal of this mod still involves having the goblin buildings be unique from the human buildings.
Merp 2. sep. 2022 kl. 11:59 
Fair enough. Thanks for the detailed answer~!
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