Team Fortress 2

Team Fortress 2

Frankensaw
stats
+ on hit: target is engulfed in flames
+ 100% critical hit vs wet players

- No random critical hits
- 20% slower firing speed


Would be a fun way to help medics defend themselves against spies.
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Showing 1-15 of 19 comments
Rattle Em' Boys 1 Feb, 2015 @ 3:35pm 
On hit: target is slowed a little and take -5 damage per secong (due to electricity)
50% less range
20% slower swing speed
on miss: bleed (you clumsy you)
no random crits
air-jacob 1 Feb, 2015 @ 8:28pm 
Originally posted by Adam ET:
On hit: target is slowed a little and take -5 damage per secong (due to electricity)
50% less range
20% slower swing speed
on miss: bleed (you clumsy you)
no random crits


What if it were all of that, but the amount of time the target is electrified is dependent on your uber charge? If no uber charge, 5 seconds of electricity, and for every 10% of uber charge, add 5 seconds of electricity.
The Doctor 3 Feb, 2015 @ 9:47am 
Originally posted by DJ FishMan:
Originally posted by Adam ET:
On hit: target is slowed a little and take -5 damage per secong (due to electricity)
50% less range
20% slower swing speed
on miss: bleed (you clumsy you)
no random crits


What if it were all of that, but the amount of time the target is electrified is dependent on your uber charge? If no uber charge, 5 seconds of electricity, and for every 10% of uber charge, add 5 seconds of electricity.

that would be good, but i with 100% uber, that would probably stun the target for too long, because 0% = 5 seconds stun, 10% = 10 seconds stun, 20% = 15 seconds, ect... but if you where at 100%, that would mean 55 seconds of stunned targets.
Rattle Em' Boys 3 Feb, 2015 @ 10:31am 
Originally posted by ☁TTT☁ The Doctor:

that would be good, but i with 100% uber, that would probably stun the target for too long, because 0% = 5 seconds stun, 10% = 10 seconds stun, 20% = 15 seconds, ect... but if you where at 100%, that would mean 55 seconds of stunned targets.

hmm, true. maybe you use alt fire to stun, but it costs all the uber you have, but with the slowdown bonus time applied.

plus, you CAN miss, or just get yourself killed before you get in meele range in the first place.
another tip for a frankensaw medic is to not get hit, i suppose.
Mr. Big Bucks 4 Feb, 2015 @ 8:36am 
On hit Gain 5% of Uber Charge
100% Critical Hit on Wet Players

-10% Swing Speed
-5%Over Heal
Deadprofile 4 Feb, 2015 @ 7:46pm 
Pros:
Critical hits stun enemies for 2.5 seconds
Cons:
-20% swing rate
PixelMaster 5 Feb, 2015 @ 10:52am 
+bleeding
+hits with this weapon charge some sort of meter. full meter allows you to stun an enemy for 4 seconds. Stunning means he can't move either, not just like the scout's sandman.
+mini-crits on stunned enemies (includes enemies hit by the scout's sandman)
-75% damage
-25 max health
Erdna 5 Feb, 2015 @ 12:34pm 
i was thinking it was like the ubersaw kinda. -20% swing rate but instead of giving 25% of ubercharge it could give 20% or 25% charge that can be activated or will be automatically used. The charge will give 1 crit swing
Lightning 5 Feb, 2015 @ 12:51pm 
On Hit: Adds 1 to hit counter. For every hit on the hit counter, firing speed is increased by 10%
-20% firing speed
Averagely Ironic 5 Feb, 2015 @ 3:56pm 
Originally posted by Adam ET:
Originally posted by ☁TTT☁ The Doctor:

that would be good, but i with 100% uber, that would probably stun the target for too long, because 0% = 5 seconds stun, 10% = 10 seconds stun, 20% = 15 seconds, ect... but if you where at 100%, that would mean 55 seconds of stunned targets.

hmm, true. maybe you use alt fire to stun, but it costs all the uber you have, but with the slowdown bonus time applied.

plus, you CAN miss, or just get yourself killed before you get in meele range in the first place.
another tip for a frankensaw medic is to not get hit, i suppose.
you could reinforce this by making it so with every 10 damage done to you with the frankensaw out will remove 5% uber
The Doctor 1 Mar, 2015 @ 6:54am 
what if it had a meter that built up, that when activated, it can launch a lightning bolt that will slow the player that it hits, sets them on fire for a couple of seconds, and do maybey 15 damage.

+build lighting meter to launch lighting bolt (see above)
+crits on wet players

- -10% damage penalty
- -10% attack speed
VTEC kicked in yo 13 Mar, 2015 @ 12:40am 
+10% damage
+critical hit against wet players
+on hit: remove 30% cloak and 15% uber
-no random crits
-50% slower firing rate
Ceol 31 Jul, 2015 @ 7:24am 
Firing speed increases with UberCharge, up to a max of 60%.
-20% firing speed.
Alpha Omega42 24 Oct, 2015 @ 12:49pm 
Stats :

+ the saw heals 25% of the damages dealt on enemies
+ can steal 30% of a medic's ubercharge

o crtitical hit type : deal a minicrit and set the targeted player on fire

- 15% damage penality
(-no tauntkills)

strategy : this saw steal health and ubergarge, it seems overpowered, but of course, it's a melee weapon, you will have to det you in trouble to get more health, and most of the time, you'll meet some heavies, pyros or soldier... this is why i think is it balanced.
the critical hits will be less efficeitn, but will still be needed for fighting against spies
[BOT] Zaelos 10 Jan, 2016 @ 5:56pm 
40% life steal
10% damage penalty
crits when it would normally mini-crit
30% slower firing speed
No random criticals
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