Garry's Mod

Garry's Mod

[CW 2.0] COD: Black Ops III/MWR SWEPs - Essentials
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Loyalists™  [udvikler] 31. mar. 2017 kl. 11:48
Suggestions & Feedbacks Thread
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S = KB ln W 31. mar. 2017 kl. 21:27 
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
Loyalists™  [udvikler] 1. apr. 2017 kl. 1:02 
Oprindeligt skrevet af I_AM_NOT_PUNCAKE:
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
any screenshot?
S = KB ln W 1. apr. 2017 kl. 10:42 
Oprindeligt skrevet af Infinite Nightmare™:
Oprindeligt skrevet af I_AM_NOT_PUNCAKE:
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
any screenshot?

Just a quick comparison:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=896201479
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=896201454
Loyalists™  [udvikler] 1. apr. 2017 kl. 11:11 
Oprindeligt skrevet af I_AM_NOT_PUNCAKE:
Oprindeligt skrevet af Infinite Nightmare™:
any screenshot?

Just a quick comparison:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=896201479
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=896201454
Well that's because the base texture that used in lens,I will fix it if it's really annoying during the actual gameplay.
koishicat 5. apr. 2017 kl. 10:56 
Add the PPSh-41!
Wokeface 17. apr. 2017 kl. 10:01 
@MettehWizard DEFINITELY!! But seperate would be nice. Oh that and the Katana, wonder weapons, and Wunderwaffe DG-2 (It's more special than the others :3)
MxstHated. 23. apr. 2017 kl. 23:51 
HLX 4 Dlc smg make that its stick the fire rate on its is crazy
Jacob Ballistics 7. maj 2017 kl. 11:24 
I see a little problem with textures.
This is how it should look:
https://gtm.steamproxy.vip/ugc/814434046765199912/9CC9BC1AFB888FDCDBCF6DD762A6FD2A1D6AC151/
and this is how they look on that same map if you will move ~5 meters to right:
https://gtm.steamproxy.vip/ugc/814434046765200194/1FD54F3377B595A3511AF16262DAEF7651023A6F/

That same problem appears on other weapons as well.

Also, Locus mag should be translucent.
Loyalists™  [udvikler] 12. maj 2017 kl. 1:56 
Oprindeligt skrevet af Jacob_LHh3:
I see a little problem with textures.
This is how it should look:
https://gtm.steamproxy.vip/ugc/814434046765199912/9CC9BC1AFB888FDCDBCF6DD762A6FD2A1D6AC151/
and this is how they look on that same map if you will move ~5 meters to right:
https://gtm.steamproxy.vip/ugc/814434046765200194/1FD54F3377B595A3511AF16262DAEF7651023A6F/

That same problem appears on other weapons as well.

Also, Locus mag should be translucent.

That's because the envmap setting of this map,it will be required to remove the envmap lines from the related .vmts if someone attempts to fix it.
Jacob Ballistics 12. maj 2017 kl. 2:35 
Oprindeligt skrevet af Loyalists™:
That's because the envmap setting of this map,it will be required to remove the envmap lines from the related .vmts if someone attempts to fix it.

Try to use texture _c and _s at the same time. It should make it look better in some cases.

http://i.imgur.com/wjEtBfK.png
BiggyBalls42069 14. juni 2017 kl. 3:33 
As I said and foolishly posted somewhere outside of this discussion, doing secondaries would be nice, do at your own pase
faustumOssis 22. juni 2017 kl. 13:18 
dear creators, whenever i try and change scopes, even if i dont press and hold, it changes the reticle color and i cant get out of the reticle color changing mode. so please eaither remove or fix the reticle color changer. :steamhappy:

my best wishes to you, ben

EDIT: it stopped happening for some reason, but please look into this.
Sidst redigeret af faustumOssis; 22. juni 2017 kl. 13:25
Tank Dempsey 20. juli 2017 kl. 21:49 
No MR6 pistol
Maquina 7. sep. 2017 kl. 15:59 
add to mauser c96 please; ----;
BrainyPepper 14. jan. 2018 kl. 10:58 
I have 2 problems:
Firstly, the combat knife takes so long to deploy that it's really not worth using. It's not that the draw animation is slowed down, but that I have to wait for the first breathing animation to end to be able to use it. Essentially, to use it, I have to wait the length of an elevator ride down 8 floors after I deploy it.
Secondly, (if this isn't intentional) seeing as I can use a quick melee attack while sprinting, it doesn't make sense that I can't use quick melee during the transition between sprinting and not sprinting (so, when I stop sprinting). If it is intentional, why? I'm quite accustomed to the bayonet charge mechanic in Battlefield 1, so not being able to immediately hit after running up to an enemy to do so leaves me waiting, and it really ♥♥♥♥♥ me up.
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