安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://gtm.steamproxy.vip/ugc/1751309629105420945/8FFBDD7272D9BF6E79BF356F1A5634AC27D5F349/
See how "Axis Normal" is drawn with black on a dark background unlike the options to be chosen. The second question in the FAQ does not apply for me as I do not run a custom color:
https://github.com/dvdvideo1234/SpinnerTool/blob/5a8aa3cfad1a1f25f64d33a4f29c72dfc5827340/lua/weapons/gmod_tool/stools/spinner.lua#L241
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2640771485
I am using the stadard colors of: https://wiki.facepunch.com/gmod/Editable_Entities
https://i.gyazo.com/a9dfead3f250818820bb91e3e5b977bd.png
I added a file that overwrites how the default properties panels are drawn when this skin is active. As I can't adjust the variable "color_white", as many icons including spawnicons use this color.
Ah, yes. It is weird how entity X and Y moth use my editable wrapper, but X ( gmod_laser_portal ) has this problem and Y ( gmod_laser ) does not. For some reason the letters and numbers are white for X and gray-ish for Y. Will keep you updated on this. Will try also to do a PR to remove the white hard-coded.
https://github.com/dvdvideo1234/LaserSTool/blob/main/lua/laseremitter/editable_wrapper.lua
Which color do you think is the most proper there ? Whatever you did now works ! ;)
https://user-images.githubusercontent.com/9112662/139539102-312824f0-8c5f-4ccb-8a7a-f81a71da738a.jpg