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So, decided to bite the bullet and try out the mod. Well... more like I was going down another mod's tech path using some console commands (finish_research is best friend) when somehow, someway, gotten the trigger to work for the Enigmatic tech.
Gone down the AP and gotten cryptic level.
Hadn't fully explored it yet, but I can see where it can go.
It is really fully intending to go down the path of balanced gameplay.
Some people might like it, some people might not.
Just to note a couple of things:
1 - In the cryptic line, only the Power Core and Shields are still around. No Cryptic Decoder/Encoder still or anything new.
2 - There is new ships and new weapon lines on the Cryptic line. Super awesome
3 - On the Cryptic Ships, it would be best to split the Ship sections up because the slots become too "crowded". Running 1080p mod doesn't help it either.
4 - The Descriptions are interesting, and I can see you trying to put some "lore" into the whole thing. Not really sure on the Loop/Spiral side, but it is intriguing enough. However, formatting and execution is a bit all over the place.
Will report more once I go further down, but these are my thoughts on it.
Making an empire that composes mostly Cryptic-tier Ships and Weapons. Gotta see on how hard/easy it is to build a doom fleet that is comparable to the everyday "Doom fleets" that is made on "Imperium of OP-ness" runs.
Playing through the Adherant/Loop/Spiral/Worm tech tree. If anyone can do it and post their thoughts, it'll be good.
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One thing is bothering me however. As I said, I was playing through another "Imperium of OP-ness" run with the "Zenith of the Fallen Empires" mod with Enigmatic stuff as Civis and stuff.
I used "Finish_research" console cheat to go through it and somehow, gotten Enigmatic Tech. Not sure how THAT happen, considering I didn't even touch the Enigmatic Fortress (I knew where it was, it was in my territory, but didn't go through the quest line or even entered the system).
Fast forward more in-game years and I was running Cryptic tech along with the other mod's re-sized XL weapons and stuff. Decided to check out the Enigmatic Fortress. Gotten the normal announcement that I encountered it. Killed it with a 800K FP fleet. Didn't trigger the quest line. So I didn't get the Enigmatic Tech that way.
Not that I *really* care, but it just bothered me my whole play through.
Plus yeah the components window can be pretty crowded.
Do you think the problem is the lack of weapon variety (at this writing, there is only the plasma cannon, the Torpedo, and the two Lances for Cryptic on the list), lack of weapon slots, or just general lack of boosting to take them a step "above" the Fallen Empire designs?
This is about a comparison between acutal Fallen Designs vs the Cryptic Designs. Asking because the Cryptic is lore'd out as being better than the Fallen designs
I think the problem is the lack of weapon slots, and how the cryptic ships seem to use more small slots than the other sizes. I sent a 2.1mil fleet, ENTIRELY of cryptic ships, to fight a prethoryn fleet of slightly lesser fleet power, and my fleet didnt stand a chance.
they just couldnt put enough damage downrange, especially the numerals, which I made the mistake of using a lot of. They only get one L-slot, and three S-slots.
Edit: I stand corrected. The only ship I had a problem with on the power station was the "UberDreadnaught" mod. However, on all ships, the Improved Enigmatic Power core is still valued as less as the original. However, in the ship stations, it does have a higher value than the original station.
gonna start another game soon enough. might get to the loop this time.
Maybe doing the "finish_research" will also yield the same results?