Day of Infamy

Day of Infamy

Born to Kill:Vietnam
Vlad 2 Apr, 2017 @ 3:41pm
Will this become a standalone game?
I really like this game and I would love to play it as its own game, will this be a thing?
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Showing 1-15 of 18 comments
THENETWORK 6 Apr, 2017 @ 1:11pm 
no
⚫Lando⚫ 6 Apr, 2017 @ 6:11pm 
it'll add to the cycle( a mod from a mod from a mod from a mod)
Col. Caboose 7 Apr, 2017 @ 1:43pm 
this technicaly was originaly a mod for insurgency, then ported to doi
OpTic™ 8 Apr, 2017 @ 6:20pm 
I hope not I don't want to pay for a vietnam version when it should be a mod I can enable or disable then they would just being making it standalone for the money
THENETWORK 9 Apr, 2017 @ 1:39pm 
Originally posted by OpTic™:
I hope not I don't want to pay for a vietnam version when it should be a mod I can enable or disable then they would just being making it standalone for the money
ya but day of infamy was a mod and when nw took it over it became a 100 times better , same could happen with born to kill , but not enough people are intrested in born to kill atm for it to be considerd as a standaalone game , I would suppport its creation though its it is a intresting conceopt , but as thye said this doi is the last source game there making
Red 10 Apr, 2017 @ 7:46am 
Would love to see it spin off as its own game (like Day of Infamy) and have serious development put into it.
Last edited by Red; 10 Apr, 2017 @ 7:46am
FM}{ades 10 Apr, 2017 @ 9:18am 
i want Born to Kill Standalone !
jballou 12 Apr, 2017 @ 2:50pm 
As long as DoI properly supports the mod system, there would be no upside. When DoI went standalone, the number of players and servers dropped significantly. It would cut the community in half, in an already niche mod of a niche game.
The Kommissar  [developer] 12 Apr, 2017 @ 3:11pm 
Originally posted by jballou:
As long as DoI properly supports the mod system, there would be no upside. When DoI went standalone, the number of players and servers dropped significantly. It would cut the community in half, in an already niche mod of a niche game.

We already cut our community in half once, I certainly don't want a quarter of a cake and I don't see who else would either
FM}{ades 19 Apr, 2017 @ 3:07pm 
If they do not want to continue to divide the community why they have not updated and corrected errors of "Insurgency Born to Kill"?
I want to make a server coop with this mod but the information that there is does not facilitate things. I am not an expert in configuring a server in Insurgency, I have followed all the steps that explain and my server only appears in multiplayer and I want it to be coop, I have modified options and I do not get what I want. My server appears missing some textures or objects that appear as an error within the map. When playing on other servers I am attacked by invisible enemies. I have tried a whole day to try to make a server coop without errors and I have not got it. In "Day of Infamy Born to Kill" I have not seen invisible enemies, texture problems, objects and bots that have no animation when they fire. Why "Day of Infamy Born to Kill" has more players than "Insurgency Born to Kill" if Insurgency has twice as many players as Day of Infamy?
Insurgency Born to Kill is abandoned by developers?
I want to know if the mistakes I mention only happen to me or am I speaking for all of you too?
The Kommissar  [developer] 20 Apr, 2017 @ 12:12am 
Originally posted by FMhades:
If they do not want to continue to divide the community why they have not updated and corrected errors of "Insurgency Born to Kill"?
I want to make a server coop with this mod but the information that there is does not facilitate things. I am not an expert in configuring a server in Insurgency, I have followed all the steps that explain and my server only appears in multiplayer and I want it to be coop, I have modified options and I do not get what I want. My server appears missing some textures or objects that appear as an error within the map. When playing on other servers I am attacked by invisible enemies. I have tried a whole day to try to make a server coop without errors and I have not got it. In "Day of Infamy Born to Kill" I have not seen invisible enemies, texture problems, objects and bots that have no animation when they fire. Why "Day of Infamy Born to Kill" has more players than "Insurgency Born to Kill" if Insurgency has twice as many players as Day of Infamy?
Insurgency Born to Kill is abandoned by developers?
I want to know if the mistakes I mention only happen to me or am I speaking for all of you too?

Insurgency theatre system is broken beyond belief - T pose model animations all the time, we had severe issues with the first person animations but we did managed to fix them. And this isn't an issue we alone experience - even the DOI mod for INS has the same issues. Since day one of releasing the mod for Insurgency we had a persistent response from players that they wanted to see the mod ported to DOI - for new features available such as flamerthrowers and support. Furthermore, support for INS ended last year, with NWI now focussing only on DOI and INS: Sandstorm, it seemed logical to move to a game that not only did have developer support, but that also wasn't broken for every mod and had new features which the mod's playerbase had requested from day one.
Why haven't we updated INS BTK - effort, we patched up severe animation issues caused by a change of INS' animation calculations, yet issues with T model poses still persist, like I said, even in the DOI mod for INS. If NWI doesn't even fix their old mods, why should such a small mod team like ours be hampered with doing above and beyond what even NWI is concerned with. It's ridiculous - especially so when you consider that no multiplayer server for INS BTK have operated for roughly two months - whereas most nights we will have players on the DOI BTK servers - doesn't it make a lot more sense to support the version of the mod that is - better (with new features) actually has multiplayer servers running (and therefore more players who actually play the mod - not just players who play the base game) and isn't broken?

It seems logical to conclude - yes

And that was the decision we made

I can't help you with server issues but I'm sure there are other members of the team with experience in that field.
jballou 21 Apr, 2017 @ 11:33am 
Yeah, it's the reason I got out of Insurgency mod making. The game support was not great, and the changes to the game and assets happened too frequently to use the game as a base for a stable mod community. DoI is better, but it still has a lot of "Game patch released, now rush to fix your mods!" moments.
OldFishPool 6 May, 2017 @ 4:24am 
Can always look forward to Rising Storm 2
..... 16 Jul, 2017 @ 6:30am 
Originally posted by (FC&N) Vlad:
I really like this game and I would love to play it as its own game, will this be a thing?
Just get rising storm 2: Vietnam
Wisky Kraut 16 Aug, 2017 @ 7:57am 
both incergency and Doi started as mods then got a stndalone vestion so honestly it might be in the works right now
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