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Сообщить о проблеме с переводом
OK, the soldier list is dynamically sortable by column-header click. And it's retained upon return, so it's saved. So ... how about using that when the detail page's Prev/Next buttons are used? That way, a list sorted by rank would produce a soldier navigation sequence the same way.
Also, I'd like to see a second set of Prev/Next buttons, which becomes active only when a squad is getting prepped for deployment. Using the regular set would navigate according to the current osrt order (a la the above), but when equipping a squad the second pair of buttons would go to the Prev/Next soldier IN THE SQUAD. So we wouldn't have to hop all over hell's half acre NextNextNextMext looking for the right guy, or back-and-forth between squad and detail to switch guys. MUuuuch better, yes ?
I do a lot of programming in my job, and had considerd diggin through the SDK to try it myself. But your current mod does everything else so well, I'd hate to try to write something that'd onyl conflict with it.
(ps - there are some fixes in BetterArmoryNavigation that are pretty nice too!)
Added.
That mod does not conflict, so there's no point of copying it in.
Would be great to have alongside RealityMachinas Potentials mod.
Great Mod, just add the stats thing please :)
If you decide to implement it, I think you want to move the A/G to the left side to conform to the layout for weapons with attachments.