ARK: Survival Evolved

ARK: Survival Evolved

[OzArk] Collective
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ADMIN BOX CONFIG
ADMIN BOX ID's

SupplyCrate_Box_One
SupplyCrate_Box_Two
SupplyCrate_Box_Three
SupplyCrate_Box_Four

Can be re-configured to spawn any desired items using the ConfigOverrideSupplyCrateItems method

Set up tutorial [survivetheark.com]

Sample

The sample below must be placed in your "Game ini"

The sample below shows a lvl 3 becon, being "white" to spawn with Stone and Thatch

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Simply swap "SupplyCrate_Level03_C" for SupplyCrate_Box_One (Which is Nhums becon id)

The following is the in game console command, once you configure the above "ConfigOverrideSupplyCrateItems" in your GAME INI to your liking using Nhums "SupplyCrate ID's. All console commands/spawn codes are posted below

SupplyCrate_Box_One

cheat giveitem "Blueprint'/Game/Mods/OzArkCollective/Admin/SpawnCrates/BoxOne/PrimalItemConsumable_Box_One.PrimalItemConsumable_Box_One'" 1 0 0

SupplyCrate_Box_Two

cheat giveitem "Blueprint'/Game/Mods/OzArkCollective/Admin/SpawnCrates/BoxTwo/PrimalItemConsumable_Box_Two.PrimalItemConsumable_Box_Two'" 1 0 0

SupplyCrate_Box_Three

cheat giveitem "Blueprint'/Game/Mods/OzArkCollective/Admin/SpawnCrates/BoxThree/PrimalItemConsumable_Box_Three.PrimalItemConsumable_Box_Three'" 1 0 0

SupplyCrate_Box_Four

cheat giveitem "Blueprint'/Game/Mods/OzArkCollective/Admin/SpawnCrates/BoxFour/PrimalItemConsumable_Box_Four.PrimalItemConsumable_Box_Four'" 1 0 0




Admin's can spawn boxes into player inventory remotely

GiveItemToPlayer <PlayerID> <BlueprintPath> <Quantity> <Quality> <ForceBlueprint>

Sample below is a "Blueprint path" of one of the above spawn codes


"Blueprint'/Game/Mods/OzArkCollective/Admin/SpawnCrates/BoxFour/PrimalItemConsumable_Box_Four.PrimalItemConsumable_Box_Four'" 1 0 0

You can use: ingame Admin Menu/playername/GiveItemToPlayer PlayerId[int32] blueprintPath[FStri.../EXCUTE(button)/COPY PLAYER ID(button)/Paste in BP Path(example above)/EXECUTE(button)

Viimeisin muokkaaja on DIngo; 11.3.2017 klo 16.54
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ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Box_One",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

It does not work ... What am I missing?
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