Counter-Strike 2

Counter-Strike 2

ar_scanworld
 Toto téma bylo přilepeno, takže je nejspíš důležité
Sersch  [vývojář] 11. bře. 2017 v 10.35
Read this if you want to use objects from this map in your own level
If you want to use models that have been made for this level, you must add me or Neahc to the list of contributors to your map, depending on who of us created the content.

If you want to use the rocks, you have to add both of us.
If you want to use the trees, you have to add Neahc
If you want to add the ruin objects or large metal pipes, you have to add me.

We also ask you to add a short text that states us, him or me as a contributor to your map in your map's description.
We do not permit you to decompile the map and take parts from it or reupload it, be it in part or as a whole.
< >
Zobrazuje se 111 z 11 komentářů
Thanks for sharing these. What is the directory the objects are in? Do they work immediately in Hammer?
Sersch  [vývojář] 12. bře. 2017 v 5.17 
The ruins and pipes should be in the ar_scanworld folder in the model browser. The rocks are located in the foliage folder.
厉害了 我的乐
Must have missed a step here since it doesn't show up for me. I have simply subscribed to the map. Do I have to extract some of the contents in some way?
Starting a nature part, could use these just about now... :/ Anyone else experiencing the same problem as I do? No ar_scanworld folder in model browser?
Neahc  [vývojář] 13. bře. 2017 v 14.19 
Hi. Please try the foliage folder .
There is not a foliage folder in the entire CS GO directory, unfortunately. I am not sure if the packed map extracts in a way that makes it useable by Hammer immediately.

Could you make the folders available through a filehoster or your blog? That's the way I've seen assets shared in the past, never gotten assets directly into Hammer through the Workshop.

Thanks! :)
Philipp původně napsal:
There is not a foliage folder in the entire CS GO directory, unfortunately. I am not sure if the packed map extracts in a way that makes it useable by Hammer immediately.

Could you make the folders available through a filehoster or your blog? That's the way I've seen assets shared in the past, never gotten assets directly into Hammer through the Workshop.

Thanks! :)
Use BSPSource to decompile the map ( https://github.com/ata4/bspsrc/releases ) - be sure to check the checkbox which decompiles any packed files from the BSP too. Then new materials and models folders should appear I think in the maps folder, where you can simply use the assets from then on.
блять:steamsalty::steamsad:
< >
Zobrazuje se 111 z 11 komentářů
Na stránku: 1530 50