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Yeah, today, had a couple of DodoRexs spawn in close. A fun ride indeed (and more XP - LOL). I know that the ini has change possibilities and thank you for them. I did leave them default to play as intended. Not clear of what the point is to make Eternal tranq ammo no longer apply torpor to Alpha and Prime Allos or Pteras. As per update - May 14th - Alpha and Prime Allos and Pteras are immune to torpor buffs from Eternal Tranq ammo. This is preventing use of tranq ammo on certain dinos vs being a seperate buff applied from tiers of dinos. Doing this takes away options from the game. Makes it more linear. Again, I do like the addition of the knock out dinos and even adding a progression through the tiers by assigning what dinos can knock out certain dinos; but not sold on the subtraction of optional methods (dinos immune to tranq arrows / darts). Just my two-cents. Still going to play out the rest of all your hard work. Great job.
Tranq options can be readded up to Prime which had torpor regen that was too fast for tranqs to be effective on default settings anyway. and Who Knows we MAY add more powerful tranq ammo down the line or tier it as well so you can only use certain tranqs on certain higher tiers. its still very much a work in progress which is why there is only two test cases per tier atm one land and one flyer.